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General Tabletop Discussion
*Dungeons & Dragons
IDEA: Actually bounded accuracy
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<blockquote data-quote="Dualazi" data-source="post: 6967700" data-attributes="member: 6855537"><p>I don't think that's what he's getting at. IIRC in 2e after players hit level 9-10 ish they didn't roll for HP anymore, instead receiving a small static bonus based on their class. This is probably what RCanine is going for; the idea that there's a compression in the difference in effectiveness between a 12th level fighter and a 16th, and one that is less significant than the difference between 4th and 8th level.</p><p></p><p>Conceptually it's something I support somewhat, the idea that higher level characters should have a wider suite of options available, but not a dominating difference in raw numbers.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 6967700, member: 6855537"] I don't think that's what he's getting at. IIRC in 2e after players hit level 9-10 ish they didn't roll for HP anymore, instead receiving a small static bonus based on their class. This is probably what RCanine is going for; the idea that there's a compression in the difference in effectiveness between a 12th level fighter and a 16th, and one that is less significant than the difference between 4th and 8th level. Conceptually it's something I support somewhat, the idea that higher level characters should have a wider suite of options available, but not a dominating difference in raw numbers. [/QUOTE]
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IDEA: Actually bounded accuracy
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