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General Tabletop Discussion
*Dungeons & Dragons
IDEA: Actually bounded accuracy
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<blockquote data-quote="RCanine" data-source="post: 6968009" data-attributes="member: 85040"><p>Power is all relative. For example, your DPR could increase by the square root of your level, linearly with level or double every level. Each of those decisions has some different gameplay impact. If you've ever played Space Alert with its expansion, the leveling curve is almost completely static — beyond level 3 or so you get no more powerful, but you gain far more <em>options</em>, allowing you to diversify your role quite a bit.</p><p></p><p>This is basically a difference between depth-based power (getting better at somethin) and breadth-based power (getting better at more things). 5E doesn't really incentivize breadth much; the dominant strategy is generally to find a schtick and optimize your party around doing that schtick every fight.</p><p></p><p>4E was interesting in that it had both depth and breadth happening at the same time; you were getting ever increasing numbers, but also broadening your ability set. However, I think (one of the places) where 4E failed is that their levels 11 and 21 didn't change the game enough. Your paragon paths / epic destiny aught to have you leading armies and ruling nations, not still walking up to slightly tougher bad guys and popping them in the nose. I mean, that could still have existed, but the game needed an alternate type of progress.</p><p></p><p>Since we also don't get that in 5E, I'm interested in ways that can keep the game from becoming schtick-driven as you increase in level; something beyond making everything the PCs encounter immune to their schticks.</p></blockquote><p></p>
[QUOTE="RCanine, post: 6968009, member: 85040"] Power is all relative. For example, your DPR could increase by the square root of your level, linearly with level or double every level. Each of those decisions has some different gameplay impact. If you've ever played Space Alert with its expansion, the leveling curve is almost completely static — beyond level 3 or so you get no more powerful, but you gain far more [I]options[/I], allowing you to diversify your role quite a bit. This is basically a difference between depth-based power (getting better at somethin) and breadth-based power (getting better at more things). 5E doesn't really incentivize breadth much; the dominant strategy is generally to find a schtick and optimize your party around doing that schtick every fight. 4E was interesting in that it had both depth and breadth happening at the same time; you were getting ever increasing numbers, but also broadening your ability set. However, I think (one of the places) where 4E failed is that their levels 11 and 21 didn't change the game enough. Your paragon paths / epic destiny aught to have you leading armies and ruling nations, not still walking up to slightly tougher bad guys and popping them in the nose. I mean, that could still have existed, but the game needed an alternate type of progress. Since we also don't get that in 5E, I'm interested in ways that can keep the game from becoming schtick-driven as you increase in level; something beyond making everything the PCs encounter immune to their schticks. [/QUOTE]
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IDEA: Actually bounded accuracy
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