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General Tabletop Discussion
*Pathfinder & Starfinder
Idea: Background Skills
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<blockquote data-quote="Obryn" data-source="post: 926884" data-attributes="member: 11821"><p>Thanks!</p><p></p><p>Honestly, I could see giving more free points at 1st level as long as they weren't used for "munchkiny" antics. Maybe 2-4 in addition to the numbers I provided above, removing the 'minimum 1' clause.</p><p></p><p>I just think it's too bad that a lot of players are discouraged from taking good, interesting, character-building skills like Craft, Profession, Knowledge: Racial Lore, and Knowledge: Local. Heck; even last time I made a Rogue, I was hard-pressed to allocate skill points to little-used skills. As a fighter or cleric, it'd be even worse.</p><p></p><p>Do you think the ability to use Wisdom instead of Intelligence for these skills (stressing hard work & diligence) is unbalancing or a bad idea in any way? (Speaking of - I like the idea of adding Int and Wis modifiers instead of just yanking the higher one and doubling it.)</p><p></p><p>I was thinking about allowing extra class skills for characters, but I eventually decided that this would be bad for game balance. The tendency would be to take the exceptionally useful skills (tumble, search, etc.), making other classes less useful. I'm happy with allowing this via Feats ... There's one in Rokugan which gives (IIRC) 2 extra class skills - I'm perfectly fine with that.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 926884, member: 11821"] Thanks! Honestly, I could see giving more free points at 1st level as long as they weren't used for "munchkiny" antics. Maybe 2-4 in addition to the numbers I provided above, removing the 'minimum 1' clause. I just think it's too bad that a lot of players are discouraged from taking good, interesting, character-building skills like Craft, Profession, Knowledge: Racial Lore, and Knowledge: Local. Heck; even last time I made a Rogue, I was hard-pressed to allocate skill points to little-used skills. As a fighter or cleric, it'd be even worse. Do you think the ability to use Wisdom instead of Intelligence for these skills (stressing hard work & diligence) is unbalancing or a bad idea in any way? (Speaking of - I like the idea of adding Int and Wis modifiers instead of just yanking the higher one and doubling it.) I was thinking about allowing extra class skills for characters, but I eventually decided that this would be bad for game balance. The tendency would be to take the exceptionally useful skills (tumble, search, etc.), making other classes less useful. I'm happy with allowing this via Feats ... There's one in Rokugan which gives (IIRC) 2 extra class skills - I'm perfectly fine with that. -O [/QUOTE]
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Idea: Background Skills
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