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General Tabletop Discussion
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Idea: Between ice and fire
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<blockquote data-quote="Merkuri" data-source="post: 3293072" data-attributes="member: 41321"><p>Does this sound like a good adventure idea? It's something that I've been tossing around my head for a while, and all I have is this sketch of the idea. I think it would be fun to play, and I wanted to see if others agreed.</p><p></p><p>The characters are adventuring in a desert landscape. During the day they pass ruins and other ancient things. One night they go to sleep (if they put up a scout, the scout succumbs to magical slumber) and they wake up in a world of ice. Everything is covered in snow, and it's very cold. Any heat-specific gear they have (including magical items that cause or protect from fire damage) has been magically changed to the equivalent cold gear so they are not at a disadvantage if they prepared for hot weather and fire-based enemies. The ruins they passed the day before are new. Eventually it becomes clear to the party that they have traveled several hundred or thousand years into the past when the region was icy cold. Each night they go to sleep they wake up in the other world (their gear changed appropriately), going between times of fire and ice.</p><p></p><p>I haven't decided exactly what they need to do in this scenario, but probably something that involves either changing the past or retrieving an item that was lost before the realm became the desert it is in the present. The magical effect that sends them back and forth through time is somehow only limited to them, and only happens in a certain area, though the area is large. It would probably be the most fun if the party enters this area, not sure how they're going to accomplish their goal, but knowing they have to start here, then they start switching back and forth unexplainably and eventually they realize they can use this to accomplish what they set out to do. If the players like the idea, they can re-enter the area to go through more adventures.</p><p></p><p>The only flaw I can see in making this fun would be if someone in the party doesn't need to sleep, like elves or warforged. Perhaps they could experience some unexplained time loss, and not know how they spent that 8 hours that the party slept. They couldn't say how the landscape changed.</p><p></p><p>So does this sound like an aventure that would be fun to play? Would it be too annoying to go back and forth in time each night?</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3293072, member: 41321"] Does this sound like a good adventure idea? It's something that I've been tossing around my head for a while, and all I have is this sketch of the idea. I think it would be fun to play, and I wanted to see if others agreed. The characters are adventuring in a desert landscape. During the day they pass ruins and other ancient things. One night they go to sleep (if they put up a scout, the scout succumbs to magical slumber) and they wake up in a world of ice. Everything is covered in snow, and it's very cold. Any heat-specific gear they have (including magical items that cause or protect from fire damage) has been magically changed to the equivalent cold gear so they are not at a disadvantage if they prepared for hot weather and fire-based enemies. The ruins they passed the day before are new. Eventually it becomes clear to the party that they have traveled several hundred or thousand years into the past when the region was icy cold. Each night they go to sleep they wake up in the other world (their gear changed appropriately), going between times of fire and ice. I haven't decided exactly what they need to do in this scenario, but probably something that involves either changing the past or retrieving an item that was lost before the realm became the desert it is in the present. The magical effect that sends them back and forth through time is somehow only limited to them, and only happens in a certain area, though the area is large. It would probably be the most fun if the party enters this area, not sure how they're going to accomplish their goal, but knowing they have to start here, then they start switching back and forth unexplainably and eventually they realize they can use this to accomplish what they set out to do. If the players like the idea, they can re-enter the area to go through more adventures. The only flaw I can see in making this fun would be if someone in the party doesn't need to sleep, like elves or warforged. Perhaps they could experience some unexplained time loss, and not know how they spent that 8 hours that the party slept. They couldn't say how the landscape changed. So does this sound like an aventure that would be fun to play? Would it be too annoying to go back and forth in time each night? [/QUOTE]
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