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General Tabletop Discussion
*Pathfinder & Starfinder
Idea: Equipment based skills and skill checks
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<blockquote data-quote="ferratus" data-source="post: 5999998" data-attributes="member: 55966"><p>If they explain why they are yeah. If they give a reason of how they gained the knowledge of picking locks, then why not? </p><p></p><p>You do realise that if you get a pair of lockpicks, you can can become proficient in picking locks in about a week right? I mean, you won't be cracking any safes, but you'll be picking almost any common door lock that you like and certainly picking locks more complicated than anything the middle ages had. </p><p></p><p></p><p></p><p>If he knows how, or is willing to just jiggle it around a little bit. Still has to make a hard dex check though. It isn't like you can't keep trying 20 times anyway. What's the difference if 5 people try it 20 times, or the guy with the highest dex tries it 20 times? Either you going to get it open or the lock is too difficult.</p><p></p><p>But really, if you are gaming the system to try and get a tiny advantage, then that's the game you want to play. You'll break immersion no matter what the rules are. </p><p></p><p></p><p></p><p>Yep, just like knowing how to paint a minature fades when you put down a brush. I think though you are playing the wrong game. You are under the impression that the D&D rules are working reality engine, and that it doesn't require a suspension of disbelief to make rules work. </p><p></p><p>I mean that's like saying "hey, since I know how to use every weapon in 3e, does that mean my knowledge of the sword fades whenever I pick up an axe?"</p><p></p><p></p><p></p><p>If you want to make a DC 25 Intelligence check with your barbarian to use the golem creation forge, you go ahead. You still need to use the spells to enchant that golem though.</p><p></p><p>If you can read the arcane tongues, you can use the research library. I mean, why wouldn't you? If you want to spend many months learning how to chart the stars, referencing that research library, go ahead. </p><p></p><p>Like Gygax (who never needed a skill system) I would love if you attempted to use the summoning circle, because it is a magical item, and I would love for you to try and make the intelligence check to control the demon you inadvertantly summoned. If that summoning circle is a mundane item, then I'm afraid it still requires the spell to activate.</p><p></p><p>So anyone else want to give me an outlandish examples why a system that worked fine for 3 editions wouldn't work now?</p></blockquote><p></p>
[QUOTE="ferratus, post: 5999998, member: 55966"] If they explain why they are yeah. If they give a reason of how they gained the knowledge of picking locks, then why not? You do realise that if you get a pair of lockpicks, you can can become proficient in picking locks in about a week right? I mean, you won't be cracking any safes, but you'll be picking almost any common door lock that you like and certainly picking locks more complicated than anything the middle ages had. If he knows how, or is willing to just jiggle it around a little bit. Still has to make a hard dex check though. It isn't like you can't keep trying 20 times anyway. What's the difference if 5 people try it 20 times, or the guy with the highest dex tries it 20 times? Either you going to get it open or the lock is too difficult. But really, if you are gaming the system to try and get a tiny advantage, then that's the game you want to play. You'll break immersion no matter what the rules are. Yep, just like knowing how to paint a minature fades when you put down a brush. I think though you are playing the wrong game. You are under the impression that the D&D rules are working reality engine, and that it doesn't require a suspension of disbelief to make rules work. I mean that's like saying "hey, since I know how to use every weapon in 3e, does that mean my knowledge of the sword fades whenever I pick up an axe?" If you want to make a DC 25 Intelligence check with your barbarian to use the golem creation forge, you go ahead. You still need to use the spells to enchant that golem though. If you can read the arcane tongues, you can use the research library. I mean, why wouldn't you? If you want to spend many months learning how to chart the stars, referencing that research library, go ahead. Like Gygax (who never needed a skill system) I would love if you attempted to use the summoning circle, because it is a magical item, and I would love for you to try and make the intelligence check to control the demon you inadvertantly summoned. If that summoning circle is a mundane item, then I'm afraid it still requires the spell to activate. So anyone else want to give me an outlandish examples why a system that worked fine for 3 editions wouldn't work now? [/QUOTE]
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Idea: Equipment based skills and skill checks
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