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General Tabletop Discussion
*Pathfinder & Starfinder
Idea: Equipment based skills and skill checks
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<blockquote data-quote="ferratus" data-source="post: 6010500" data-attributes="member: 55966"><p>No, in the system I'm describing you have to be reasonable, just as you have to be reasonable about a fighter mechanically gaining all of the training with weapons.</p><p></p><p>In your skill system, I can have a character that is a savage caveman in a neolithic world. Then as long as I put ranks into "pilot airship" when I level up, I can instantly fly a crashed spaceship even though all I've done so far is to kill neanderthals, mammoths and dire wolves with my club.</p><p></p><p>See, I can play the corner cases too. If you instead simply assume that owning and using the lockpicks means that you have learned how to use them first, then your silly examples evaporate.</p><p></p><p></p><p></p><p>Exactly. So did they buy and use those minis brushes and paints just to display on the shelf? Or did they buy them to use painting minis? Have you ever carried around any tool on a job site that you didn't at least have a vague idea of how to use? </p><p></p><p>What is more, did your minis painters have to murder 30 or so people to get slightly better at painting minis? After all, if a skill system is about verisimilitude, then obviously that's what is necessary in the real world.</p><p></p><p></p><p></p><p>No. You just never bother to use them if your character concept doesn't include the knowledge of picking locks. If you use them, then your character concept does include the knowledge of picking locks.</p><p></p><p></p><p></p><p>Again, you have to be reasonable. If your barbarian has a backstory where he studied the druidic arts and therefore has a background in astronomy then he can go to work. If he is unlettered and never was an astronomer, then you and the DM decide on a time in which it takes to learn that skill.</p><p></p><p>Or you could simply do what you do in a skill system. Ignore the tower because how you really learn is going out and killing more orcs. So you leave the tower, never spend any time there, but still manage to level up that skill because you are killing orcs in a dungeon a continent away.</p></blockquote><p></p>
[QUOTE="ferratus, post: 6010500, member: 55966"] No, in the system I'm describing you have to be reasonable, just as you have to be reasonable about a fighter mechanically gaining all of the training with weapons. In your skill system, I can have a character that is a savage caveman in a neolithic world. Then as long as I put ranks into "pilot airship" when I level up, I can instantly fly a crashed spaceship even though all I've done so far is to kill neanderthals, mammoths and dire wolves with my club. See, I can play the corner cases too. If you instead simply assume that owning and using the lockpicks means that you have learned how to use them first, then your silly examples evaporate. Exactly. So did they buy and use those minis brushes and paints just to display on the shelf? Or did they buy them to use painting minis? Have you ever carried around any tool on a job site that you didn't at least have a vague idea of how to use? What is more, did your minis painters have to murder 30 or so people to get slightly better at painting minis? After all, if a skill system is about verisimilitude, then obviously that's what is necessary in the real world. No. You just never bother to use them if your character concept doesn't include the knowledge of picking locks. If you use them, then your character concept does include the knowledge of picking locks. Again, you have to be reasonable. If your barbarian has a backstory where he studied the druidic arts and therefore has a background in astronomy then he can go to work. If he is unlettered and never was an astronomer, then you and the DM decide on a time in which it takes to learn that skill. Or you could simply do what you do in a skill system. Ignore the tower because how you really learn is going out and killing more orcs. So you leave the tower, never spend any time there, but still manage to level up that skill because you are killing orcs in a dungeon a continent away. [/QUOTE]
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Idea: Equipment based skills and skill checks
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