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Idea for 5E
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<blockquote data-quote="Mouseferatu" data-source="post: 4527092" data-attributes="member: 1288"><p>Not to be the party-pooper, but no, it wouldn't. At all.</p><p></p><p>People don't realize what printing costs are like. Even if 90% of the text in each different PHB is the same, each has to be printed as a fully separate book. WotC would be paying for the PHB multiple times over, but there's no way they'd sell multiple times as many books. The result is a net loss--and a <em>big</em> one--for WotC.</p><p></p><p>Then, what happens to the adventures? Which PHB do the adventures follow? A separate line for each one? Again, simply not cost effective; no given line would sell enough, and indeed, some would cannibalize others. Nor could they write adventures generic enough to work for all of them without losing an enormous number of options and amount of flavor.</p><p></p><p>Added to <em>that</em>, multiple PHBs actually <em>increases</em> the barrier to entry for many gamers. Want to get into the new edition? I dunno, what version is the group going to want to play? And what if you're a brand new gamer? Some are going to be put off by the sheer amount of <em>stuff</em> to go through.</p><p></p><p>This isn't random idea-bashing on my part. On a purely theoretical level, I <em>like</em> the notion of the game catering to a wider style of fantasy. But it's just not practical from <em>any</em> standpoint. There's a reason TSR couldn't maintain its plethora of lines, and a reason WotC wasn't interested in continuing both BECMI and Advanced/3E as two separate entities. The notion of splitting the game into <em>multiple</em> branches is fiscal suicide.</p><p></p><p>Now, if you want to argue for one-off "style" books, sort of like <em>Oriental Adventures</em> combined with <em>Unearthed Arcana</em>, but each aimed at a distinct style of game-play rather than a specific culture, I could readily get behind that. But true PHBs? Just not feasible.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4527092, member: 1288"] Not to be the party-pooper, but no, it wouldn't. At all. People don't realize what printing costs are like. Even if 90% of the text in each different PHB is the same, each has to be printed as a fully separate book. WotC would be paying for the PHB multiple times over, but there's no way they'd sell multiple times as many books. The result is a net loss--and a [i]big[/i] one--for WotC. Then, what happens to the adventures? Which PHB do the adventures follow? A separate line for each one? Again, simply not cost effective; no given line would sell enough, and indeed, some would cannibalize others. Nor could they write adventures generic enough to work for all of them without losing an enormous number of options and amount of flavor. Added to [i]that[/i], multiple PHBs actually [i]increases[/i] the barrier to entry for many gamers. Want to get into the new edition? I dunno, what version is the group going to want to play? And what if you're a brand new gamer? Some are going to be put off by the sheer amount of [i]stuff[/i] to go through. This isn't random idea-bashing on my part. On a purely theoretical level, I [i]like[/i] the notion of the game catering to a wider style of fantasy. But it's just not practical from [i]any[/i] standpoint. There's a reason TSR couldn't maintain its plethora of lines, and a reason WotC wasn't interested in continuing both BECMI and Advanced/3E as two separate entities. The notion of splitting the game into [i]multiple[/i] branches is fiscal suicide. Now, if you want to argue for one-off "style" books, sort of like [i]Oriental Adventures[/i] combined with [i]Unearthed Arcana[/i], but each aimed at a distinct style of game-play rather than a specific culture, I could readily get behind that. But true PHBs? Just not feasible. [/QUOTE]
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