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Idea for a cosmos eons after an "inverse apocalypse" and an unusual deity that rises as a result.
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<blockquote data-quote="dave2008" data-source="post: 7936850" data-attributes="member: 83242"><p>That is completely irrelevant to actually playing D&D though. The fiction created by the writers has little to no effect on how you actually play the game (unless you want it to of course). I played D&D for 20+ years with just the 1e PHB, DMG, MM 1 & 2, and the BECMI boxes. We used none of the concepts of good, evil, and chaos as physically real or anything more than vague anthropocentric morality. We didn't even use the great wheel or any cosmos really. You don't need those things to play D&D, the game works 100% without them (even more so now). The closest thing you get to having it baked in is alignment. Which we never used and it had no effect on our games! I don't know why we didn't use it in the beginning (to long ago to remember), but even when it was a part of the game in a real way it was so easy to ignore that when we started playing 4e it didn't even register that they removed the mechanics behind alignment.</p><p></p><p>Many writers may have written about it over the years, it may be a part of TSR or WotC lore, but that doesn't make it real or true in the actual game, and definitely not true at our table or any table I've played at. I will always argue D&D is not some fiction written in a book, but the fiction we create with friends from the rules and guidelines written in a book. The rules, like a rock, don't care, and neither do I.</p><p></p><p>Sorry for the rant, I'm procrastinating actually working. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>EDIT: To clarify, I personally don't believe in good & evil, so that colors my perception and how I play games.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7936850, member: 83242"] That is completely irrelevant to actually playing D&D though. The fiction created by the writers has little to no effect on how you actually play the game (unless you want it to of course). I played D&D for 20+ years with just the 1e PHB, DMG, MM 1 & 2, and the BECMI boxes. We used none of the concepts of good, evil, and chaos as physically real or anything more than vague anthropocentric morality. We didn't even use the great wheel or any cosmos really. You don't need those things to play D&D, the game works 100% without them (even more so now). The closest thing you get to having it baked in is alignment. Which we never used and it had no effect on our games! I don't know why we didn't use it in the beginning (to long ago to remember), but even when it was a part of the game in a real way it was so easy to ignore that when we started playing 4e it didn't even register that they removed the mechanics behind alignment. Many writers may have written about it over the years, it may be a part of TSR or WotC lore, but that doesn't make it real or true in the actual game, and definitely not true at our table or any table I've played at. I will always argue D&D is not some fiction written in a book, but the fiction we create with friends from the rules and guidelines written in a book. The rules, like a rock, don't care, and neither do I. Sorry for the rant, I'm procrastinating actually working. :p EDIT: To clarify, I personally don't believe in good & evil, so that colors my perception and how I play games. [/QUOTE]
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