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Idea for a different kind of Drow campaign
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<blockquote data-quote="Hand of Evil" data-source="post: 2087697" data-attributes="member: 371"><p>The problem is the players, you tell them they are 'drow' they will act evil, so, you have to fool them in some way. The best way is have players create elves and template them within a time line of 25000 years, basicly at -25000 they had these abilities, at -20000 these, the at 15000 these, and so on, until you have todays drow. </p><p></p><p>You then have to pick periods to adventure in and the events you want to test player vs history on, say 20000 years ago Big Bad makes the deal with Lolth, this deal was the blood of royal babies, the players are envolved how? What is the effect the players have and how does that reflect on the game?</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 2087697, member: 371"] The problem is the players, you tell them they are 'drow' they will act evil, so, you have to fool them in some way. The best way is have players create elves and template them within a time line of 25000 years, basicly at -25000 they had these abilities, at -20000 these, the at 15000 these, and so on, until you have todays drow. You then have to pick periods to adventure in and the events you want to test player vs history on, say 20000 years ago Big Bad makes the deal with Lolth, this deal was the blood of royal babies, the players are envolved how? What is the effect the players have and how does that reflect on the game? [/QUOTE]
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Idea for a different kind of Drow campaign
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