Kid Charlemagne
I am the Very Model of a Modern Moderator
For reasons unrelated to the thread, I was thinking about Portugal, and how they created an empire from a tiny, tiny nation - largely because they saw the importance of sea power and exploration, and used the monetary gains to reinvest in that sea power... Eventually, they fell by the wayside, but were pretty powerful for a while.
I was thinking about creating a nation in my campaign world that pursued a similar path - but then it occured to me: What if a nation decided to exploit a different resource to build an empire, namely adventurers.
I'm assuming a small nation that decides to use adventuring parties to build their empire.
How would they do it? How would they maintain control (over the land, and over the adventurers!)?
What cool adventuring possibilities come to mind as a result of this strategy? How could it be worked into a campaign?
What do you think?
I was thinking about creating a nation in my campaign world that pursued a similar path - but then it occured to me: What if a nation decided to exploit a different resource to build an empire, namely adventurers.
I'm assuming a small nation that decides to use adventuring parties to build their empire.
How would they do it? How would they maintain control (over the land, and over the adventurers!)?
What cool adventuring possibilities come to mind as a result of this strategy? How could it be worked into a campaign?
What do you think?