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Idea for a Fantasy Nation
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<blockquote data-quote="Matchstick" data-source="post: 3260223" data-attributes="member: 217"><p>Hmmmm. What if the ruler of the kingdom controlled access to a great place for adventuring? In the palace there's a portal that can oly be activated by the king, it's a portal to the Elemental Plain of Challenging (but probably not deadly) Wealthy Wandering Monsters. Adventuring groups get access to the plane for a time once they complete service to the king.</p><p></p><p>Or maybe the ruler controls all the magic items. Take the normal D&D assumed setting, and then give control of magic items to one kingdom. And magic items, once removed from the kingdom, will eventually lose their juice without a visit back to the source of magic. For a group that's NOT part of that kingdom it might put a pretty interesting time limit on all of their adventures.</p><p></p><p>Maybe the kingdom is the only one that doesn't tax adventurers. That might make it a veritable haven for high level adventurers who are pulling down serious cash, and it would also make for a pretty interesting economy within the kingdom. And of course the adventurers don't want their haven changed, so any attempts to invade would bring instant wrath. Heck, maybe this kingdom is run not by a king or queen, but by a council of adventurers.</p></blockquote><p></p>
[QUOTE="Matchstick, post: 3260223, member: 217"] Hmmmm. What if the ruler of the kingdom controlled access to a great place for adventuring? In the palace there's a portal that can oly be activated by the king, it's a portal to the Elemental Plain of Challenging (but probably not deadly) Wealthy Wandering Monsters. Adventuring groups get access to the plane for a time once they complete service to the king. Or maybe the ruler controls all the magic items. Take the normal D&D assumed setting, and then give control of magic items to one kingdom. And magic items, once removed from the kingdom, will eventually lose their juice without a visit back to the source of magic. For a group that's NOT part of that kingdom it might put a pretty interesting time limit on all of their adventures. Maybe the kingdom is the only one that doesn't tax adventurers. That might make it a veritable haven for high level adventurers who are pulling down serious cash, and it would also make for a pretty interesting economy within the kingdom. And of course the adventurers don't want their haven changed, so any attempts to invade would bring instant wrath. Heck, maybe this kingdom is run not by a king or queen, but by a council of adventurers. [/QUOTE]
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