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Idea for a Fantasy Nation
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<blockquote data-quote="Cthulhudrew" data-source="post: 3260249" data-attributes="member: 4090"><p>At a guess, I'd say the best bet would be in a situation where there was an exploitable land resource (ie, New World) where they could enlist adventurers to explore, trailblaze, and/or conquer in the name of their expanding empire. They could offer incentives- aside from monetary gain, they could offer such things as letters of marque, land (in the new world or even at home), titleage, or trade rights. </p><p></p><p>As far as retaining control over the land and adventurers, they'd be in the same position any monarch would have been historically. You'd have some who might throw in their lot with others, some who might be inclined to rebel. I think titleage and land would be the big incentives to keep them in one spot thought- after all, as fun as adventuring is, who wouldn't prefer to sit at home and earn vast amounts of wealth and influence without having to risk life and limb on a daily basis?</p><p></p><p>[Edit- I'm reminded of the Boosters of the American West. These guys would go around and try to stir up interest in settling new cities and towns out west by sometimes making outlandish and untrue stories about the towns they were boosting. Many of them were landowners trying to build up their own holdings, many of them were just in the employ of such. I could envision boosters of this sort being the chief operators of your empire- sending out the call to bring adventurers to their land with tales of treasure and glory. </p><p></p><p>I suppose an alternative, in conjunction with the booster idea, would be to base an empire around the economy brought in by adventurers. Make services and things that would cater to their needs, so they would bring back all that disposable income from the treasure hordes of dragons to bear in one place- the coffers of the empire. The nation of Ierendi on Mystara is a similar nation- though one that I don't feel had the best presentation. Gaz4 was a little too all over the place, but it had some great ideas, and the adventurer-based economy is one.]</p></blockquote><p></p>
[QUOTE="Cthulhudrew, post: 3260249, member: 4090"] At a guess, I'd say the best bet would be in a situation where there was an exploitable land resource (ie, New World) where they could enlist adventurers to explore, trailblaze, and/or conquer in the name of their expanding empire. They could offer incentives- aside from monetary gain, they could offer such things as letters of marque, land (in the new world or even at home), titleage, or trade rights. As far as retaining control over the land and adventurers, they'd be in the same position any monarch would have been historically. You'd have some who might throw in their lot with others, some who might be inclined to rebel. I think titleage and land would be the big incentives to keep them in one spot thought- after all, as fun as adventuring is, who wouldn't prefer to sit at home and earn vast amounts of wealth and influence without having to risk life and limb on a daily basis? [Edit- I'm reminded of the Boosters of the American West. These guys would go around and try to stir up interest in settling new cities and towns out west by sometimes making outlandish and untrue stories about the towns they were boosting. Many of them were landowners trying to build up their own holdings, many of them were just in the employ of such. I could envision boosters of this sort being the chief operators of your empire- sending out the call to bring adventurers to their land with tales of treasure and glory. I suppose an alternative, in conjunction with the booster idea, would be to base an empire around the economy brought in by adventurers. Make services and things that would cater to their needs, so they would bring back all that disposable income from the treasure hordes of dragons to bear in one place- the coffers of the empire. The nation of Ierendi on Mystara is a similar nation- though one that I don't feel had the best presentation. Gaz4 was a little too all over the place, but it had some great ideas, and the adventurer-based economy is one.] [/QUOTE]
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