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Idea for a Fantasy Nation
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<blockquote data-quote="Kid Charlemagne" data-source="post: 3260258" data-attributes="member: 93"><p>Good point - although England (all by itself) is almost 50% bigger than Portugal; still that's closer than I would have thought.</p><p></p><p>In any case, the actual reality of the example is less important than the gaming implications. I also like the Portugal idea for another reason - their seafaring exploits were largely supported by one ruler who was perhaps more visionary than others, and the power wa relatively short-lived.</p><p></p><p>So I'm thinking of a small, relatively unimportant nation that due to the vision of their King decides to embark on this method of gaining empire - I like the idea that it would be started by a true, heriditary ruler, and the classic question of how to you keep the adventurers from taking over would come into play later...</p><p></p><p>I certainly see them using magic to maintain their control, and as means of transportation/communication. I like Matchsticks idea that they don't tax adventurers, giving them the ability to gain more wealth. In my game world wizards aren't allowed to hold noble titles - perhaps this country would eschew that tradition as well...</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3260258, member: 93"] Good point - although England (all by itself) is almost 50% bigger than Portugal; still that's closer than I would have thought. In any case, the actual reality of the example is less important than the gaming implications. I also like the Portugal idea for another reason - their seafaring exploits were largely supported by one ruler who was perhaps more visionary than others, and the power wa relatively short-lived. So I'm thinking of a small, relatively unimportant nation that due to the vision of their King decides to embark on this method of gaining empire - I like the idea that it would be started by a true, heriditary ruler, and the classic question of how to you keep the adventurers from taking over would come into play later... I certainly see them using magic to maintain their control, and as means of transportation/communication. I like Matchsticks idea that they don't tax adventurers, giving them the ability to gain more wealth. In my game world wizards aren't allowed to hold noble titles - perhaps this country would eschew that tradition as well... [/QUOTE]
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