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<blockquote data-quote="Wolfwood2" data-source="post: 3260646" data-attributes="member: 39394"><p>Let's look at it from the investment side. What does it mean to "invest" in adventurers?</p><p></p><p>My guess would be training academies.</p><p></p><p>Start with the premise that PC-grade classes = military power. Even the better grade NPC classes like Expert and Aristocrat can't compare when it comes to killing people and breaking things, much less what medium to high level magic can do.</p><p></p><p>Now it's a fundamental idea in many D&D campaigns that not everyone has the stuff of heroes. Sometimes a young man given even the best fighting training will come out a warrior instead of a fighter. Not everybody can learn magic. Not everybody can learn to Rage like a barbarian, and not everybody can form the bonds with the natural world necessary to be a ranger or a druid.</p><p></p><p>What you want to do is identify people who do have the potential as early as possible and give them educations and training to take advantage of that potential. The kingdom should partially or fully fund this education in return for the loyalty and patronage of their "graduates" later in life.</p><p></p><p>These training academies are actually going to end up pretty similiar to the classic D&D tropes. You've got your classic mage academy, a high cathedral where young men of faith are brought to devote themselves to a lawful good deity, a warrior's academy where feats and battlerage can be taught, an espionage academy, and a friendly druidic circle where those who are attuned to nature can go. And of course you're going to want some cross-training for those that have multiple areas of potential.</p><p></p><p>Graduates won't necessarily go on to high levels, but some will. And even a level 3 wizard or ranger have their uses.</p><p></p><p>So going back to the original post, a kingdom that invests in adventurers won't just look to recruit existing adventurers. They'll look to create them, by providing training to let people take PC classes.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3260646, member: 39394"] Let's look at it from the investment side. What does it mean to "invest" in adventurers? My guess would be training academies. Start with the premise that PC-grade classes = military power. Even the better grade NPC classes like Expert and Aristocrat can't compare when it comes to killing people and breaking things, much less what medium to high level magic can do. Now it's a fundamental idea in many D&D campaigns that not everyone has the stuff of heroes. Sometimes a young man given even the best fighting training will come out a warrior instead of a fighter. Not everybody can learn magic. Not everybody can learn to Rage like a barbarian, and not everybody can form the bonds with the natural world necessary to be a ranger or a druid. What you want to do is identify people who do have the potential as early as possible and give them educations and training to take advantage of that potential. The kingdom should partially or fully fund this education in return for the loyalty and patronage of their "graduates" later in life. These training academies are actually going to end up pretty similiar to the classic D&D tropes. You've got your classic mage academy, a high cathedral where young men of faith are brought to devote themselves to a lawful good deity, a warrior's academy where feats and battlerage can be taught, an espionage academy, and a friendly druidic circle where those who are attuned to nature can go. And of course you're going to want some cross-training for those that have multiple areas of potential. Graduates won't necessarily go on to high levels, but some will. And even a level 3 wizard or ranger have their uses. So going back to the original post, a kingdom that invests in adventurers won't just look to recruit existing adventurers. They'll look to create them, by providing training to let people take PC classes. [/QUOTE]
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