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<blockquote data-quote="Drawmack" data-source="post: 3261179" data-attributes="member: 4981"><p>Here’s my take on this:</p><p></p><p><strong>Back Story</strong></p><p style="margin-left: 20px">The country was originally run by a very power, but evil monarch. You can play with this all you want. I would probably base it on the Nazis performing genocide on a demihuman race which was nearly a majority in the region prior to this evil regime, and are now nearly extinct. While run by a monarchy, it was a very powerful monarchy, therefore not easily toppled.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Then one day, along comes an epic level adventuring party. They battle their way through the hordes of military and even the king’s guard and topple the evil empire. However, now they are left with an empire in moral and financial ruin that is pretty much universally hated the world over. This party is not the “normal” four person party, but rather a party in which every core class is represented. So how are they going to fix this?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">After much discussion and research, they decided that the moral and economic degradation can be corrected through education. So they set up a public school system. From the ages of 5 – 12 all children are given a general education. Sure this education include reading, writing, and arithmetic; but it also includes introduction to nature (druid/ranger), introduction to religion (cleric/paladin), introduction to theater (bard), introduction to warfare (fighter/barbarian), introduction to arcane (wizard/sorcerer), introduction to subterfuge (rogue). None of these introductions is enough to give someone a level in the class, but enough that they kind of understand what the class does.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">At the age of 12 every citizen is given a comprehensive abilities test. Wherever the citizen shows aptitude is where they continue their education. The majority of people are going to show an aptitude for things like leatherwork, metalwork, woodwork, farming, etc. However, probably about 25% of the population is going to show an aptitude for one of the player classes on an even split between them. These people then continue training at the academy for their class.</p> <p style="margin-left: 20px"></p><p></p><p><em>[Just 30 years ahead – so things can be explained that would be hard to role-play]</em></p><p></p><p><strong>Academies</strong></p><p style="margin-left: 20px">There are six academies in the capital city. These academies are seminary, theater, nature, combat, arcane, and spy school. Hopefully you can see how these map to the classes. Upon graduating from an academy you are first level of your class. First level characters are conscripted into service to the state. They are assigned to a ship headed out to the “new world”. At this level they are under the regulation of a governor, who is level 8 – 13. This person decides how to pay and treat their conscripts without input from the council. So some are good and some are not. They adventure in the new world until they achieve level 5.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">At level 5 they are promoted to teacher at their home academy. Only a small percentage of the conscripts (5 – 7 %) will achieve this level. While teaching at their home academy they are expected to keep training themselves as well as be on call to the empire. If there is an uprising or whatnot, the teachers put it down. They teach until they reach 8th level.</p><p></p><p><strong>Governors</strong></p><p style="margin-left: 20px">At 8th level the teacher is promoted to governor. Only about 50% of those who make it to 5th level will make it to 8th level. Once 8th level is attained the empire gives them an army of conscripts, a horde (about 100) of settlers, a couple of ships, some supplies (mostly tools), and the dead to some land in the new world. They now are pretty much in charge of this new land and have to send a portion of any resources from this land to the empire. The empire of course is going to use scrying and teleportation magic to keep the governors in check.</p><p></p><p><strong>Lords</strong></p><p style="margin-left: 20px">Upon achieving 14th level governors are promoted to lords. Only about 20% of governors make it to this level. Lords fill one of three roles. They may return to the capital city and take a position in management at one of the academies, or they may take a position overseeing a number of governors. Additionally they may choose to stay in the new world in which case the empire gives them some unsettled land, allows them to take any of their military or plebes who “choose” to go with them, and allows them to set up their own sovereign states on this land.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Drawmack, post: 3261179, member: 4981"] Here’s my take on this: [b]Back Story[/b] [indent]The country was originally run by a very power, but evil monarch. You can play with this all you want. I would probably base it on the Nazis performing genocide on a demihuman race which was nearly a majority in the region prior to this evil regime, and are now nearly extinct. While run by a monarchy, it was a very powerful monarchy, therefore not easily toppled. Then one day, along comes an epic level adventuring party. They battle their way through the hordes of military and even the king’s guard and topple the evil empire. However, now they are left with an empire in moral and financial ruin that is pretty much universally hated the world over. This party is not the “normal” four person party, but rather a party in which every core class is represented. So how are they going to fix this? After much discussion and research, they decided that the moral and economic degradation can be corrected through education. So they set up a public school system. From the ages of 5 – 12 all children are given a general education. Sure this education include reading, writing, and arithmetic; but it also includes introduction to nature (druid/ranger), introduction to religion (cleric/paladin), introduction to theater (bard), introduction to warfare (fighter/barbarian), introduction to arcane (wizard/sorcerer), introduction to subterfuge (rogue). None of these introductions is enough to give someone a level in the class, but enough that they kind of understand what the class does. At the age of 12 every citizen is given a comprehensive abilities test. Wherever the citizen shows aptitude is where they continue their education. The majority of people are going to show an aptitude for things like leatherwork, metalwork, woodwork, farming, etc. However, probably about 25% of the population is going to show an aptitude for one of the player classes on an even split between them. These people then continue training at the academy for their class. [/indent] [i][Just 30 years ahead – so things can be explained that would be hard to role-play][/i] [b]Academies[/b] [indent]There are six academies in the capital city. These academies are seminary, theater, nature, combat, arcane, and spy school. Hopefully you can see how these map to the classes. Upon graduating from an academy you are first level of your class. First level characters are conscripted into service to the state. They are assigned to a ship headed out to the “new world”. At this level they are under the regulation of a governor, who is level 8 – 13. This person decides how to pay and treat their conscripts without input from the council. So some are good and some are not. They adventure in the new world until they achieve level 5. At level 5 they are promoted to teacher at their home academy. Only a small percentage of the conscripts (5 – 7 %) will achieve this level. While teaching at their home academy they are expected to keep training themselves as well as be on call to the empire. If there is an uprising or whatnot, the teachers put it down. They teach until they reach 8th level.[/indent] [b]Governors[/b] [indent]At 8th level the teacher is promoted to governor. Only about 50% of those who make it to 5th level will make it to 8th level. Once 8th level is attained the empire gives them an army of conscripts, a horde (about 100) of settlers, a couple of ships, some supplies (mostly tools), and the dead to some land in the new world. They now are pretty much in charge of this new land and have to send a portion of any resources from this land to the empire. The empire of course is going to use scrying and teleportation magic to keep the governors in check.[/indent] [b]Lords[/b] [indent]Upon achieving 14th level governors are promoted to lords. Only about 20% of governors make it to this level. Lords fill one of three roles. They may return to the capital city and take a position in management at one of the academies, or they may take a position overseeing a number of governors. Additionally they may choose to stay in the new world in which case the empire gives them some unsettled land, allows them to take any of their military or plebes who “choose” to go with them, and allows them to set up their own sovereign states on this land.[/indent] What do you think? [/QUOTE]
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