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Idea for a Game - Island of the Laughing Skull
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<blockquote data-quote="Shades of Eternity" data-source="post: 9781016" data-attributes="member: 10869"><p>Hey folks!</p><p>I’ve been working on a short Halloween game concept that <span style="font-size: 15px">blends <strong>rubber-hose cartoon aesthetics</strong> with <strong>Lovecraftian surrealism</strong> — basically </span><em><span style="font-size: 15px">Bendy and the Ink Machine</span></em><span style="font-size: 15px"> meets </span><em><span style="font-size: 15px">The Island of Doctor Moreau</span></em><span style="font-size: 15px">, with a splash of </span><em><span style="font-size: 15px">The Happiest Apocalypse on Earth</span></em><span style="font-size: 15px"> (Apocalypse Engine).</span></p><p><span style="font-size: 15px">The idea: when humans wash ashore on <strong>Laughing Skull Island</strong>, they begin to <strong>transform into living cartoons</strong>. Their humanity slips frame by frame as the ink rewrites them. The tone swings between </span><em><span style="font-size: 15px">Skeleton Dance</span></em><span style="font-size: 15px">-style whimsy and full-on existential body horror.</span></p><h2>The Premise</h2><p><span style="font-size: 15px"><strong>System:</strong> </span><em><span style="font-size: 15px">The Happiest Apocalypse on Earth</span></em><span style="font-size: 15px"> (Powered by the Apocalypse)</span></p><p><span style="font-size: 15px"><strong>Length:</strong> 1–2 sessions (5 hours each)</span></p><p><span style="font-size: 15px"><strong>Players:</strong> 3–4 (ordinary people trapped in an absurdly horrifying workplace)</span></p><p></p><p><span style="font-size: 15px">Players take on the roles of people who've found themselves working at ToonTech's cursed "animation resort." The job is simple: keep the rides running, entertain the guests, and </span><em><span style="font-size: 15px">ignore the fact that your fingers are stretching into white gloves.</span></em></p><p><span style="font-size: 15px">Each failure or moment of absurd surrender advances your personal <strong>Toonification Reel</strong>, a six-frame countdown from "rubbery" to "fully animated."</span></p><h2>The Factions — <em>The Houses of Ink</em></h2><p><span style="font-size: 15px">I just finished a set of faction icons in classic 1930s black-and-white cartoon style to help define the island's power structure.</span></p><p><span style="font-size: 15px">Each faction represents a different philosophy of what it means to "live as ink."</span></p><p><span style="font-size: 15px"> <table style='width: 1067.33px'><tr><td><strong>Inkwell Court</strong></td><td>Fox–swan hybrid noble</td><td>Aristocratic and vain; believes in the divine order of ink and brush.</td></tr><tr><td><strong>Gag Gang</strong></td><td>Grinning monkey</td><td>Chaotic slapstick cult who think laughter is holy.</td></tr><tr><td><strong>Inkblots</strong></td><td>Melting cat-face ink splash</td><td>Tragic husks clinging to fragments of identity.</td></tr><tr><td><strong>Animator's Cult</strong></td><td>Skeletal goat with reel halo</td><td>Religious zealots worshipping "The Animator" as a creator god.</td></tr><tr><td><strong>Jawbone Wastes</strong></td><td>Rat skull stitched with film strips</td><td>Scavenger outcasts who live off the scraps of other reels.</td></tr></table><p>Here's a preview of the emblems I generated in matching style:</span></p><p><span style="font-size: 15px">[Insert faction art here once hosted externally]</span></p><p><span style="font-size: 15px">Each one looks like it came straight off an old cartoon title card, complete with warped ink frames and dripping film.</span></p><h2>The Tone & Mechanics</h2><p><span style="font-size: 15px">The <strong>Toonification Reel</strong> replaces corruption/stress mechanics.</span></p><p><span style="font-size: 15px">Each stage gives players new powers and flaws ("Rubbery," "Looped," "Gagged"), and when they hit six, they become part of the island's rerun — an NPC trapped in eternal slapstick.</span></p><p><span style="font-size: 15px">The tone balances dark humor and tragedy. Think </span><em><span style="font-size: 15px">Cuphead</span></em><span style="font-size: 15px">'s aesthetic but with the fatalism of </span><em><span style="font-size: 15px">The Twilight Zone</span></em><span style="font-size: 15px">.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">What I'd Like Feedback On</span></p><p><span style="font-size: 15px"> <ol> <li data-xf-list-type="ol"><strong>Balance:</strong> Any tips for making the Toonification mechanic tense but not punishing</li> <li data-xf-list-type="ol"><strong>System Fit:</strong> Does <em>The Happiest Apocalypse on Earth</em> seem like the right engine, or should I adapt a simpler PbtA skeleton?</li> <li data-xf-list-type="ol"><strong>Tone:</strong> How do you handle horror that's also comedic without collapsing into parody?</li> <li data-xf-list-type="ol"><strong>Factions:</strong> Do these "Houses of Ink" feel distinct and playable?</li> <li data-xf-list-type="ol"><strong>Visuals:</strong> Would people be interested in using the faction art set for their own games if released under CC?</li> </ol><p>the goals is to run it for the next 1-2 saturdays for halloween.</span></p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9781016, member: 10869"] Hey folks! I’ve been working on a short Halloween game concept that [SIZE=4]blends [B]rubber-hose cartoon aesthetics[/B] with [B]Lovecraftian surrealism[/B] — basically [/SIZE][I][SIZE=4]Bendy and the Ink Machine[/SIZE][/I][SIZE=4] meets [/SIZE][I][SIZE=4]The Island of Doctor Moreau[/SIZE][/I][SIZE=4], with a splash of [/SIZE][I][SIZE=4]The Happiest Apocalypse on Earth[/SIZE][/I][SIZE=4] (Apocalypse Engine). The idea: when humans wash ashore on [B]Laughing Skull Island[/B], they begin to [B]transform into living cartoons[/B]. Their humanity slips frame by frame as the ink rewrites them. The tone swings between [/SIZE][I][SIZE=4]Skeleton Dance[/SIZE][/I][SIZE=4]-style whimsy and full-on existential body horror.[/SIZE] [HEADING=1]The Premise[/HEADING] [SIZE=4][B]System:[/B] [/SIZE][I][SIZE=4]The Happiest Apocalypse on Earth[/SIZE][/I][SIZE=4] (Powered by the Apocalypse) [B]Length:[/B] 1–2 sessions (5 hours each) [B]Players:[/B] 3–4 (ordinary people trapped in an absurdly horrifying workplace)[/SIZE] [SIZE=4]Players take on the roles of people who've found themselves working at ToonTech's cursed "animation resort." The job is simple: keep the rides running, entertain the guests, and [/SIZE][I][SIZE=4]ignore the fact that your fingers are stretching into white gloves.[/SIZE][/I] [SIZE=4]Each failure or moment of absurd surrender advances your personal [B]Toonification Reel[/B], a six-frame countdown from "rubbery" to "fully animated."[/SIZE] [HEADING=1]The Factions — [I]The Houses of Ink[/I][/HEADING] [SIZE=4]I just finished a set of faction icons in classic 1930s black-and-white cartoon style to help define the island's power structure. Each faction represents a different philosophy of what it means to "live as ink." [TABLE width="1067.33px"] [TR] [td][B]Inkwell Court[/B][/td][td]Fox–swan hybrid noble[/td][td]Aristocratic and vain; believes in the divine order of ink and brush.[/td] [/TR] [TR] [td][B]Gag Gang[/B][/td][td]Grinning monkey[/td][td]Chaotic slapstick cult who think laughter is holy.[/td] [/TR] [TR] [td][B]Inkblots[/B][/td][td]Melting cat-face ink splash[/td][td]Tragic husks clinging to fragments of identity.[/td] [/TR] [TR] [td][B]Animator's Cult[/B][/td][td]Skeletal goat with reel halo[/td][td]Religious zealots worshipping "The Animator" as a creator god.[/td] [/TR] [TR] [td][B]Jawbone Wastes[/B][/td][td]Rat skull stitched with film strips[/td][td]Scavenger outcasts who live off the scraps of other reels.[/td] [/TR] [/TABLE] Here's a preview of the emblems I generated in matching style: [Insert faction art here once hosted externally] Each one looks like it came straight off an old cartoon title card, complete with warped ink frames and dripping film.[/SIZE] [HEADING=1]The Tone & Mechanics[/HEADING] [SIZE=4]The [B]Toonification Reel[/B] replaces corruption/stress mechanics. Each stage gives players new powers and flaws ("Rubbery," "Looped," "Gagged"), and when they hit six, they become part of the island's rerun — an NPC trapped in eternal slapstick. The tone balances dark humor and tragedy. Think [/SIZE][I][SIZE=4]Cuphead[/SIZE][/I][SIZE=4]'s aesthetic but with the fatalism of [/SIZE][I][SIZE=4]The Twilight Zone[/SIZE][/I][SIZE=4]. What I'd Like Feedback On [LIST=1] [*][B]Balance:[/B] Any tips for making the Toonification mechanic tense but not punishing [*][B]System Fit:[/B] Does [I]The Happiest Apocalypse on Earth[/I] seem like the right engine, or should I adapt a simpler PbtA skeleton? [*][B]Tone:[/B] How do you handle horror that's also comedic without collapsing into parody? [*][B]Factions:[/B] Do these "Houses of Ink" feel distinct and playable? [*][B]Visuals:[/B] Would people be interested in using the faction art set for their own games if released under CC? [/LIST] the goals is to run it for the next 1-2 saturdays for halloween.[/SIZE] [/QUOTE]
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