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Idea for a genuinely horrifying horror campaign...
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<blockquote data-quote="Umbran" data-source="post: 8451437" data-attributes="member: 177"><p>It isn't like everyone always reacts the same way to it, or something.</p><p></p><p>To present an example of one issue - in a live-action game I once played NPCs for, one person I know was playing, and her character build was significantly based on engaging with the economic development aspects of the game. Then, on the third session, the entire game traveled a couple thousand years back in time. All her build investment, and relevance to the game <em>vanished</em>, without her knowing it would happen. Meanwhile, all the people who had put together combat builds were just fine. The historians were in amazingly positive positions. The commerce folks? Shafted.</p><p></p><p>In the OP's example, you're in the Old West. You expect lots of high noon shootout action. You invest in being the fastest draw in the West... and it turns out to be a horror game with mostly slow zombies that are effectively immune to bullets. <em>Everyone</em> is faster than the zombies, and the bullets do squat. Much of your build is wasted, and your character concept not relevant to the current situation.</p><p></p><p>And that's only considering the mechanical build issues, and not other expectations.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8451437, member: 177"] It isn't like everyone always reacts the same way to it, or something. To present an example of one issue - in a live-action game I once played NPCs for, one person I know was playing, and her character build was significantly based on engaging with the economic development aspects of the game. Then, on the third session, the entire game traveled a couple thousand years back in time. All her build investment, and relevance to the game [I]vanished[/I], without her knowing it would happen. Meanwhile, all the people who had put together combat builds were just fine. The historians were in amazingly positive positions. The commerce folks? Shafted. In the OP's example, you're in the Old West. You expect lots of high noon shootout action. You invest in being the fastest draw in the West... and it turns out to be a horror game with mostly slow zombies that are effectively immune to bullets. [I]Everyone[/I] is faster than the zombies, and the bullets do squat. Much of your build is wasted, and your character concept not relevant to the current situation. And that's only considering the mechanical build issues, and not other expectations. [/QUOTE]
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Idea for a genuinely horrifying horror campaign...
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