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Idea for a genuinely horrifying horror campaign...
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 8452791" data-attributes="member: 710"><p>Well, you asked for "thoughts", and this was apparently something that people immediately thought of. QUite possibly because they actually experienced it happening.</p><p>Even in a "regular" campaign you can discover that players are not deciding that their original ideas didn't work out due to the way the campaign developed, and be disappointed and frustrated. Suggesting the game is one thing and then it ending up being something else increases your chances of that happening. </p><p></p><p>So you should look out for ways to reduce the chance of that happening.</p><p>Look at what characters were actually build. If someone is building a card sharper that has been taking out various casinos, it is likely the player wants this to be a relevant part of the campaign where his character gets to shine. So have a plan for that when you turn to a horror game - maybe Death plays poker, too. If someone is playing a Marshall in pursuit of criminals, how does this stay relevant when beasts from the Far Realms invade the town? You hopefully know your players, so you should have a better guidance on what they find important about their characters and what they don't.</p><p>You could soften the "shock" by starting it off as a Weird West scenario and focusing on some goofy weird tech in early adventures and sneak in the supernatural and horrific later.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 8452791, member: 710"] Well, you asked for "thoughts", and this was apparently something that people immediately thought of. QUite possibly because they actually experienced it happening. Even in a "regular" campaign you can discover that players are not deciding that their original ideas didn't work out due to the way the campaign developed, and be disappointed and frustrated. Suggesting the game is one thing and then it ending up being something else increases your chances of that happening. So you should look out for ways to reduce the chance of that happening. Look at what characters were actually build. If someone is building a card sharper that has been taking out various casinos, it is likely the player wants this to be a relevant part of the campaign where his character gets to shine. So have a plan for that when you turn to a horror game - maybe Death plays poker, too. If someone is playing a Marshall in pursuit of criminals, how does this stay relevant when beasts from the Far Realms invade the town? You hopefully know your players, so you should have a better guidance on what they find important about their characters and what they don't. You could soften the "shock" by starting it off as a Weird West scenario and focusing on some goofy weird tech in early adventures and sneak in the supernatural and horrific later. [/QUOTE]
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