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General Tabletop Discussion
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Idea for a genuinely horrifying horror campaign...
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<blockquote data-quote="Bill Zebub" data-source="post: 8455920" data-attributes="member: 7031982"><p>Well, as I said, I don't think I personally am going to actually do this. I was really just ideating on something that I think could be fun. Mostly because I really miss that feeling, when I first started playing D&D, of surprise and wonderment. It just doesn't exist anymore; I know how RPGs work, and I know what to expect. Even as a player, the experience is more like that of an author writing a book, or a director making a film, rather than that of the audience. So this was an idea of how to bring back that old feeling.</p><p></p><p>And, I have to admit, the negative reactions I got in this thread make me think that not only are other veteran gamers in the same boat, but they've also completely forgotten about what it originally felt like. Like Robin Williams playing a middle-aged Peter Pan in "Hook" who can't even remember who he used to be. The wonder is gone, and they don't want surprises they want to be in their comfort zone of being expert gamers.</p><p></p><p>So, no, I didn't have a specific idea of which flavor of horror genre to use.</p><p></p><p>I mean, it doesn't even have to start in the Old West. It could be any non-magical, non-supernatural genre. Pirates, Spies, "Twilight 2000"? The only real goal is that the players, without even realizing it, try to find mundane explanations, so that when the reality hits them it's truly a shock.</p><p></p><p>(I'll add that I'm really not a fan of toolkit RPGs. I tend to most appreciate systems that have been designed from the ground up to support specific genres/settings.)</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8455920, member: 7031982"] Well, as I said, I don't think I personally am going to actually do this. I was really just ideating on something that I think could be fun. Mostly because I really miss that feeling, when I first started playing D&D, of surprise and wonderment. It just doesn't exist anymore; I know how RPGs work, and I know what to expect. Even as a player, the experience is more like that of an author writing a book, or a director making a film, rather than that of the audience. So this was an idea of how to bring back that old feeling. And, I have to admit, the negative reactions I got in this thread make me think that not only are other veteran gamers in the same boat, but they've also completely forgotten about what it originally felt like. Like Robin Williams playing a middle-aged Peter Pan in "Hook" who can't even remember who he used to be. The wonder is gone, and they don't want surprises they want to be in their comfort zone of being expert gamers. So, no, I didn't have a specific idea of which flavor of horror genre to use. I mean, it doesn't even have to start in the Old West. It could be any non-magical, non-supernatural genre. Pirates, Spies, "Twilight 2000"? The only real goal is that the players, without even realizing it, try to find mundane explanations, so that when the reality hits them it's truly a shock. (I'll add that I'm really not a fan of toolkit RPGs. I tend to most appreciate systems that have been designed from the ground up to support specific genres/settings.) [/QUOTE]
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