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General Tabletop Discussion
Character Builds & Optimization
Idea for a "natural attacker" kobold
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<blockquote data-quote="Particle_Man" data-source="post: 7010817" data-attributes="member: 892"><p>Start with a kobold (natch) and modify to get the bite attack (sadly losing the natural armour). Probably going to trade away the darkvision and light sensitivity too (low light vision is . . . ok).</p><p></p><p>Unchained Rogue class to start with, and one of the talents will be the one that makes sneak attacks cause bleed damage.</p><p></p><p>Feats: Draconic Aspect (1), Draconic Breath (3), Noxious Bite (5).</p><p></p><p>Now take two levels of ranger, going for the natural attack route:</p><p></p><p>Feats: Aspect of the Beast (claws) (Ranger bonus feat at 7), Flensing Strike (7).</p><p></p><p>Then take one level of Witch (White Haired Witch archtype). Then back to unchained Rogue unless I can think of something better.</p><p></p><p>Feats: Eldritch Claws (9), Tail Terror (11).</p><p></p><p>At this point I have 4 primary natural attacks (bite/claw/claw/hair) and one secondary natural attack (tail). All with sneak attack and a chance of a nauseating bite.</p><p></p><p>After that I am not sure if I can get any more natural attacks or make them beat more types of DR. Maybe I should take Draconic Wings and Draconic Paragon at 13 and 15 to get a natural fly speed. There is also a kobold feat that gives an extra 1d6 to sneak attacks to opponents that are nauseated, among other conditions.</p><p></p><p>I am presuming a very resource-poor campaign with little "down time" so I cannot depend on either making or finding magic weapons (a kobold tail attachment would be nice . . .).</p><p></p><p>Anyhow, what are your thoughts?</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 7010817, member: 892"] Start with a kobold (natch) and modify to get the bite attack (sadly losing the natural armour). Probably going to trade away the darkvision and light sensitivity too (low light vision is . . . ok). Unchained Rogue class to start with, and one of the talents will be the one that makes sneak attacks cause bleed damage. Feats: Draconic Aspect (1), Draconic Breath (3), Noxious Bite (5). Now take two levels of ranger, going for the natural attack route: Feats: Aspect of the Beast (claws) (Ranger bonus feat at 7), Flensing Strike (7). Then take one level of Witch (White Haired Witch archtype). Then back to unchained Rogue unless I can think of something better. Feats: Eldritch Claws (9), Tail Terror (11). At this point I have 4 primary natural attacks (bite/claw/claw/hair) and one secondary natural attack (tail). All with sneak attack and a chance of a nauseating bite. After that I am not sure if I can get any more natural attacks or make them beat more types of DR. Maybe I should take Draconic Wings and Draconic Paragon at 13 and 15 to get a natural fly speed. There is also a kobold feat that gives an extra 1d6 to sneak attacks to opponents that are nauseated, among other conditions. I am presuming a very resource-poor campaign with little "down time" so I cannot depend on either making or finding magic weapons (a kobold tail attachment would be nice . . .). Anyhow, what are your thoughts? [/QUOTE]
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