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Idea for a new feat - Martial Flexibility
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<blockquote data-quote="Barolo" data-source="post: 7042208" data-attributes="member: 61932"><p>So in you evaluation, not dumping an otherwise "dumpable" stat at character creation and then afterwards not picking two ABIs to maximize your attack and improve other aspects of the PC but instead picking only one feat that maximizes your attack but otherwise provides you with nothing else is by far superior? That is what I was trying to gauge when I proposed the feat. I didn't know attack maxing was perceived as absolutely more relevant than everything else a stat increase would offer, specially for dex builds.</p><p></p><p>Just to be clear, the feat does have <strong>almost</strong> exactly the effect pointed here:</p><p></p><p></p><p></p><p>One missing detail is that I proposed a minimum <strong>str 15</strong> for the melee version, so the optimal melee build would be with str 16 and dex 14 instead. For a str melee hero it would mean investing some dex in character creation. Also, while you do end up with maximized attack and a feat, another hero with the exact same starting scores who decided to just bump str twice would end up with better saves, athletics bonus, throwing attack bonus, and carrying capacity.</p><p></p><p>A dex character would need a str 15 (usually seen as wasteful) and dex 15 (also wasteful) at char creation. Now they end up with maximized melee and an extra feat, but worse initiative, stealth, ranged attacks, saves, and maybe worse AC.</p><p></p><p>Again, I am not saying this all balances out, that is exactly what I am trying to evaluate. I am just pointing it is not a given, as it may seem at first glance, there are tradeoffs to be accounted for.</p><p></p><p>On the original post, I also suggested, but did not detail further, a equivalent feat for ranged attacks. It would look like this (both feat names suck, I am bad at naming things):</p><p></p><p><strong>Powerful archer</strong></p><p></p><p>Prerequisite: Dexterity 15 or higher, 6th level or higher</p><p></p><p>When you are wielding a bow (but not a crossbow) with which you are proficient, you can calculate you ranged attack and damage bonus as though your attacking attribute was the sum of your dexterity and strength -10 (maximum 20).</p><p></p><p></p><p></p><p>If a character with starting str and dex 15 buys both feats (minimum level 6 for the first, then 8 for both), they would have maxed both melee and ranged attacks, but at the cost of all else the attributes might give (including saves, skill checks). The prerequisite odd atributes was deliberate, to give them some relevance, and also to force otherwise suboptimal atribute selections (15 to both atributes is inferior to 16/14 in all other regards, but is the cheapest way to benefit from both feats simultaneously). In the end, a fighter would need two ABIs to maximize both ranged and melee, the same way a pure dex char needs using the baseline rules, and would even delay the maxing of one of the attack options for later. But now, a medium armor half-orc ranger wielding an axe and carrying a bow, or a elven warrior with a longsword (still benefiting of the racial bonus to dex) are more feasible.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7042208, member: 61932"] So in you evaluation, not dumping an otherwise "dumpable" stat at character creation and then afterwards not picking two ABIs to maximize your attack and improve other aspects of the PC but instead picking only one feat that maximizes your attack but otherwise provides you with nothing else is by far superior? That is what I was trying to gauge when I proposed the feat. I didn't know attack maxing was perceived as absolutely more relevant than everything else a stat increase would offer, specially for dex builds. Just to be clear, the feat does have [B]almost[/B] exactly the effect pointed here: One missing detail is that I proposed a minimum [B]str 15[/B] for the melee version, so the optimal melee build would be with str 16 and dex 14 instead. For a str melee hero it would mean investing some dex in character creation. Also, while you do end up with maximized attack and a feat, another hero with the exact same starting scores who decided to just bump str twice would end up with better saves, athletics bonus, throwing attack bonus, and carrying capacity. A dex character would need a str 15 (usually seen as wasteful) and dex 15 (also wasteful) at char creation. Now they end up with maximized melee and an extra feat, but worse initiative, stealth, ranged attacks, saves, and maybe worse AC. Again, I am not saying this all balances out, that is exactly what I am trying to evaluate. I am just pointing it is not a given, as it may seem at first glance, there are tradeoffs to be accounted for. On the original post, I also suggested, but did not detail further, a equivalent feat for ranged attacks. It would look like this (both feat names suck, I am bad at naming things): [B]Powerful archer[/B] Prerequisite: Dexterity 15 or higher, 6th level or higher When you are wielding a bow (but not a crossbow) with which you are proficient, you can calculate you ranged attack and damage bonus as though your attacking attribute was the sum of your dexterity and strength -10 (maximum 20). If a character with starting str and dex 15 buys both feats (minimum level 6 for the first, then 8 for both), they would have maxed both melee and ranged attacks, but at the cost of all else the attributes might give (including saves, skill checks). The prerequisite odd atributes was deliberate, to give them some relevance, and also to force otherwise suboptimal atribute selections (15 to both atributes is inferior to 16/14 in all other regards, but is the cheapest way to benefit from both feats simultaneously). In the end, a fighter would need two ABIs to maximize both ranged and melee, the same way a pure dex char needs using the baseline rules, and would even delay the maxing of one of the attack options for later. But now, a medium armor half-orc ranger wielding an axe and carrying a bow, or a elven warrior with a longsword (still benefiting of the racial bonus to dex) are more feasible. [/QUOTE]
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