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General Tabletop Discussion
*Dungeons & Dragons
Idea for a new feat - Martial Flexibility
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<blockquote data-quote="77IM" data-source="post: 7042838" data-attributes="member: 12377"><p>Riffing on this, here's how I'd do it.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Combat Expertise</strong></p> <p style="margin-left: 20px"><em>Requirements: Strength 13+ or Dexterity 13+</em></p> <p style="margin-left: 20px">Through intense training or hard-won experience, you've learned to fight through skill and cunning, rather than relying on your natural talents. This confers the following benefits:</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">You become proficient in all simple weapons.</li> <li data-xf-list-type="ul">When you take the Dodge action, you may use your bonus action to make a single weapon attack with a -5 penalty.</li> <li data-xf-list-type="ul">When you make a weapon attack with a weapon with which you are proficient, you may choose <em>not</em> to add your ability modifier to the attack roll, and instead add twice your proficiency modifier to the attack roll. Your damage roll uses your normal ability modifier.</li> </ul><p></p><p></p><p>The name is a reference to both 3.5 "Combat Expertise" feat, and the 5E "Expertise" feature. The Dodge thing is also a throwback to 3E, and provides a benefit to characters even if they have a good ability modifier. It MAY be grossly overpowered; I rarely see characters take the Dodge action, but maybe they would if they could still attack at -5? In general I think most feats are underpowered so I'm erring on the side of "better than +1 to all attacks and damage."</p><p></p><p>The simple weapons thing is just a freebie for wizards and sorcerers (it's not really a power-up since they already have access to staffs and light crossbows, which are really good simple weapons).</p></blockquote><p></p>
[QUOTE="77IM, post: 7042838, member: 12377"] Riffing on this, here's how I'd do it. [INDENT] [B]Combat Expertise[/B] [I]Requirements: Strength 13+ or Dexterity 13+[/I] Through intense training or hard-won experience, you've learned to fight through skill and cunning, rather than relying on your natural talents. This confers the following benefits: [list][*]You become proficient in all simple weapons. [*]When you take the Dodge action, you may use your bonus action to make a single weapon attack with a -5 penalty. [*]When you make a weapon attack with a weapon with which you are proficient, you may choose [I]not[/I] to add your ability modifier to the attack roll, and instead add twice your proficiency modifier to the attack roll. Your damage roll uses your normal ability modifier.[/list] [/INDENT] The name is a reference to both 3.5 "Combat Expertise" feat, and the 5E "Expertise" feature. The Dodge thing is also a throwback to 3E, and provides a benefit to characters even if they have a good ability modifier. It MAY be grossly overpowered; I rarely see characters take the Dodge action, but maybe they would if they could still attack at -5? In general I think most feats are underpowered so I'm erring on the side of "better than +1 to all attacks and damage." The simple weapons thing is just a freebie for wizards and sorcerers (it's not really a power-up since they already have access to staffs and light crossbows, which are really good simple weapons). [/QUOTE]
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Idea for a new feat - Martial Flexibility
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