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Idea For A Villiage/Town. Is it evil?
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<blockquote data-quote="Vaxalon" data-source="post: 160947" data-attributes="member: 789"><p>In the more civilized cities in my games, there is a distinction between "personal" weapons and "battle" weapons.</p><p></p><p>A quarterstaff, a cudgel, a dagger, a sling... impractical to try to disarm people of these weapons, so they don't bother. A greatsword, a crossbow, that's a battle weapon.</p><p></p><p>The constabulary assume that someone who's carrying a battle weapon is expecting a fight. If they're expecting to START a fight then they need to be disarmed, and if they're expecting to be attacked then they're insulting the constabulary's ability to keep the peace.</p><p></p><p>This means that the constabulary will give trouble to anyone who walks around in full battle gear. They're legal to own, but not to carry around. My players have no problem with their PC's stowing their weapons and armor while in the city. </p><p></p><p>I've heard of people putting together unobtrusive "city wear" for when they're expecting trouble but don't want to draw attention, generally consisting of a chain shirt under their garments, a shortsword sheathed down the back, and a sling and some bullets in the pocket.</p><p></p><p>Magic is dealt with informally. The city bans arcane spellcasting within the walls, but only enforces it when there's a complaint. Being irresponsible with magic will get your wizard's license revoked, actually committing a crime with it generally causes punishments for the crime made worse. The standard punishment for using magic in the commission of a crime is to have the index fingers of both hands cut off, and having the tongue divided, but burning at the stake is used for serious crimes.</p></blockquote><p></p>
[QUOTE="Vaxalon, post: 160947, member: 789"] In the more civilized cities in my games, there is a distinction between "personal" weapons and "battle" weapons. A quarterstaff, a cudgel, a dagger, a sling... impractical to try to disarm people of these weapons, so they don't bother. A greatsword, a crossbow, that's a battle weapon. The constabulary assume that someone who's carrying a battle weapon is expecting a fight. If they're expecting to START a fight then they need to be disarmed, and if they're expecting to be attacked then they're insulting the constabulary's ability to keep the peace. This means that the constabulary will give trouble to anyone who walks around in full battle gear. They're legal to own, but not to carry around. My players have no problem with their PC's stowing their weapons and armor while in the city. I've heard of people putting together unobtrusive "city wear" for when they're expecting trouble but don't want to draw attention, generally consisting of a chain shirt under their garments, a shortsword sheathed down the back, and a sling and some bullets in the pocket. Magic is dealt with informally. The city bans arcane spellcasting within the walls, but only enforces it when there's a complaint. Being irresponsible with magic will get your wizard's license revoked, actually committing a crime with it generally causes punishments for the crime made worse. The standard punishment for using magic in the commission of a crime is to have the index fingers of both hands cut off, and having the tongue divided, but burning at the stake is used for serious crimes. [/QUOTE]
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