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General Tabletop Discussion
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Idea for an optional skill-emphasized/attribute-deemphasized character creation & advancement path
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<blockquote data-quote="lichmaster" data-source="post: 9468786" data-attributes="member: 6683330"><p>By definition median means that 50% of the population will have a score higher than 4 and the other 50% lower than 4. If instead of median you mean that 4 is the mode of the distribution, then this means that 4 is the most common score (not 4 or higher, but exactly 4), which is probably what you intended.</p><p></p><p>I personally think none of these make particular sense and the indications regarding the general populations are quite misleading, especially if one is tending towards a mechanistic or simulationist approach.</p><p></p><p>By this I mean that even discarding careers, just heritages put <em>ANY</em> character with a minimum score of 3 and a couple at 4 or 5 (if we restrict to NOW only the human heritage makes sense in this discussion, because if we talk about Augmented, Chosens or Mutants it's quite clear these are not ordinary people by definition). Add any origin on top and you'll either get more scores at 4 or one or two at 5+. And this reflects a character that's a teenager at most. So either the character creation rules do not apply even in principle to NPCs (and thus PCs are born special and shouldn't be compared to ordinariy people), or if they do a not-yet-adult can have scores that most likely exceed 4 and relatively easily go to 6. Without any training, i.e. careers.</p><p></p><p>At the other side of the spectrum, a "focused" grade 5 NPC can get to LOG 10 at no later than 42 and typically much much earlier. Even assuming a slower progression it seems reasonable that what are described as Average Joe middle aged people can get their best score at 10 without too much difficulty, and will probably have a few at 6-8 and maybe a couple at at 4 or less. In perspective, and comparing to the above, it looks like in some aspects this character hasn't evolved past his teenage years (which may or may not be plausible).</p><p></p><p>All this is to say: if you enjoy tweaking the rules (it's part of the hobby) by all means go for it. But I wouldn't do it in order to fix a perception of relative power, especially to conform to what I think are examples inconsistent with a mechanistic/simulationist approach.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9468786, member: 6683330"] By definition median means that 50% of the population will have a score higher than 4 and the other 50% lower than 4. If instead of median you mean that 4 is the mode of the distribution, then this means that 4 is the most common score (not 4 or higher, but exactly 4), which is probably what you intended. I personally think none of these make particular sense and the indications regarding the general populations are quite misleading, especially if one is tending towards a mechanistic or simulationist approach. By this I mean that even discarding careers, just heritages put [I]ANY[/I] character with a minimum score of 3 and a couple at 4 or 5 (if we restrict to NOW only the human heritage makes sense in this discussion, because if we talk about Augmented, Chosens or Mutants it's quite clear these are not ordinary people by definition). Add any origin on top and you'll either get more scores at 4 or one or two at 5+. And this reflects a character that's a teenager at most. So either the character creation rules do not apply even in principle to NPCs (and thus PCs are born special and shouldn't be compared to ordinariy people), or if they do a not-yet-adult can have scores that most likely exceed 4 and relatively easily go to 6. Without any training, i.e. careers. At the other side of the spectrum, a "focused" grade 5 NPC can get to LOG 10 at no later than 42 and typically much much earlier. Even assuming a slower progression it seems reasonable that what are described as Average Joe middle aged people can get their best score at 10 without too much difficulty, and will probably have a few at 6-8 and maybe a couple at at 4 or less. In perspective, and comparing to the above, it looks like in some aspects this character hasn't evolved past his teenage years (which may or may not be plausible). All this is to say: if you enjoy tweaking the rules (it's part of the hobby) by all means go for it. But I wouldn't do it in order to fix a perception of relative power, especially to conform to what I think are examples inconsistent with a mechanistic/simulationist approach. [/QUOTE]
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