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*Pathfinder & Starfinder
Idea for Domains/Specialty Priests
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<blockquote data-quote="GX.Sigma" data-source="post: 5963369" data-attributes="member: 6690511"><p>Here's what I think is a very good idea for Priest characters. It's based on the current Domain rules on the playtest characters. The beliefs I'm working under are thus:</p><p></p><ol> <li data-xf-list-type="ol">The classic Cleric is a healer, but not all priests should be healers.</li> <li data-xf-list-type="ol">The classic Cleric turns undead, but not all priests should turn undead.</li> <li data-xf-list-type="ol">Priests gain power from the strength of their beliefs, not necessarily from gods. Therefore, many priests are not members of a specific order, but wield power in their own unique way.</li> <li data-xf-list-type="ol">The Druid is a kind of specialty priest.</li> <li data-xf-list-type="ol">Evil Clerics are awesome and should totally be in the PHB.</li> </ol><p>So here's the idea. Each Priest chooses a domain at level 1. The <em>channel divinity</em> ability lets a Priest do something related to his domain a few times per day. In addition, each domain has its own spell list and a few features. You gain features, spells, and different uses of <em>channel divinity </em>as you gain levels.</p><p></p><p>The important part is that you don't have to choose one of these options; you're free to mix and match and come up with your own unique Priest. So it's like Themes: you can pick a pre-selected path, but you can also just pick whatever spells and powers you want.</p><p></p><p>Here are a few sample domains, with a few sample spells. </p><p></p><p><span style="font-size: 18px"><strong>Healing</strong></span></p><p>Alignment: Any non-evil</p><p>Channel Divinity: Turn Undead</p><p>Spells: Cure light wounds, bless, remove disease, etc.</p><p></p><p><strong><span style="font-size: 18px">Death</span></strong></p><p>Alignment: Any non-good</p><p>Channel Divinity: Rebuke/Command Undead</p><p>Spells: Inflict light wounds, curse, animate dead, etc.</p><p></p><p><strong><span style="font-size: 18px">Nature</span></strong></p><p>Alignment: Neutral</p><p>Channel Divinity: Wild Shape</p><p>Spells: Charm person or mammal, good berries, shillelagh, etc.</p><p></p><p><strong><span style="font-size: 18px">Fire</span></strong></p><p>Alignment: Any non-lawful</p><p>Channel Divinity: Turn water creatures, rebuke/command fire creatures</p><p>Spells: Burning hands, [deity]'s scorcher, etc.</p><p></p><p><strong><span style="font-size: 18px">Custom</span></strong></p><p>You can create your own unique domain by choosing any of the above <em>channel divinity</em> options, and choosing freely from the list of Priest spells.</p><p></p><p></p><p>How would y'all feel about a system like this?</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5963369, member: 6690511"] Here's what I think is a very good idea for Priest characters. It's based on the current Domain rules on the playtest characters. The beliefs I'm working under are thus: [LIST=1] [*]The classic Cleric is a healer, but not all priests should be healers. [*]The classic Cleric turns undead, but not all priests should turn undead. [*]Priests gain power from the strength of their beliefs, not necessarily from gods. Therefore, many priests are not members of a specific order, but wield power in their own unique way. [*]The Druid is a kind of specialty priest. [*]Evil Clerics are awesome and should totally be in the PHB. [/LIST] So here's the idea. Each Priest chooses a domain at level 1. The [I]channel divinity[/I] ability lets a Priest do something related to his domain a few times per day. In addition, each domain has its own spell list and a few features. You gain features, spells, and different uses of [I]channel divinity [/I]as you gain levels. The important part is that you don't have to choose one of these options; you're free to mix and match and come up with your own unique Priest. So it's like Themes: you can pick a pre-selected path, but you can also just pick whatever spells and powers you want. Here are a few sample domains, with a few sample spells. [SIZE=5][B]Healing[/B][/SIZE] Alignment: Any non-evil Channel Divinity: Turn Undead Spells: Cure light wounds, bless, remove disease, etc. [B][SIZE=5]Death[/SIZE][/B] Alignment: Any non-good Channel Divinity: Rebuke/Command Undead Spells: Inflict light wounds, curse, animate dead, etc. [B][SIZE=5]Nature[/SIZE][/B] Alignment: Neutral Channel Divinity: Wild Shape Spells: Charm person or mammal, good berries, shillelagh, etc. [B][SIZE=5]Fire[/SIZE][/B] Alignment: Any non-lawful Channel Divinity: Turn water creatures, rebuke/command fire creatures Spells: Burning hands, [deity]'s scorcher, etc. [B][SIZE=5]Custom[/SIZE][/B] You can create your own unique domain by choosing any of the above [I]channel divinity[/I] options, and choosing freely from the list of Priest spells. How would y'all feel about a system like this? [/QUOTE]
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