Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Idea for Domains/Specialty Priests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5963586" data-attributes="member: 92511"><p>I like what I'm seeing.</p><p></p><p>Though I personally, flavor-wise, would tie the Cleric's ability to channel divinity directly be related to the DIVINITY! It is from their gods, not from their "beliefs". You are, says right on the can, "Channeling Divinity." To take the "divinity" out of the equation doesn't make sense to me/my game world.</p><p> </p><p>I will concur about the Channeling Divinity seeming/being a bit weak and would suggest that as a Cleric gains levels, their capacity to channel divinity continues to rise. Not necessarily in number of times "each", but a set number of times that various effects could be invoked.</p><p></p><p>So, just as examples, I'm thinking something along these lines...</p><p></p><p>Healing</p><p>Channel Divinity: Once per day +1 per level (So, 1st level Cleric can CD 2/day).</p><p>At 1st level: Turn Undead and/or +1 (or additional d4 or d6 or whatever) to any curative spells.</p><p>At 3rd level: Spontaneously cast an additional Healing/Curative Magic (Cure X Wounds, Disease, Paralysis, "Affliction", etc.) without burning a spell slot.</p><p>At 5th level: "Death's Door" -bring someone from neg HP to 1 HP automatically without burning a spell or Healer's kit.</p><p>At 7th level: Caster's constant connection/use of healing energies provides 1hp per level per day of "Regeneration" (on caster only). </p><p></p><p>Fire</p><p>Channel Divinity: Once per day +1 per level.</p><p>At 1st level: Resist Fire and/or "Turn/Rebuke" <em>Elemental </em>Fire Creatures (so, "Yes" to Salamanders or Efreet, but "No" to Fire Giants or Red Dragons...this is, however a matter of game world/setting fluff. If you think/have Fire Giants come from the Elemental plane of Fire, then go for it...though I'd imagine a 1st level cleric would have a very slim chance of effecting a Fire Giant!)</p><p>At 3rd level: Burning Hands and/or Resist Fire becomes "Fire Resistance 10' radius."</p><p>At 5th level: Flaming Sphere and/or Pyrotechnics.</p><p>At 7th level: Wall of Fire and caster is always "Resistant [or immune?] to Fire".</p><p></p><p>Sun</p><p>Channel Divinity: Once per day +1 per level.</p><p>At 1st level: Light (20' radius) and/or Turn/Rebuke Undead and "Shadow-based" Creatures.</p><p>At 3rd level: Resist Fire and/or "sun deity's" bolt (something like d4 per level or something of fire/light/heat/radiant damage).</p><p>At 5th level: Daylight and Immunity to light/blinding effects.</p><p>At 7th level: Fireball and Immunity to Fire.</p><p> </p><p>Sumpfin like that. And as the cleric gains levels, they have their X times/day to choose the effect they want their Divinity to grant them.</p><p></p><p>But yeah, I think you're on to something/how I would expect to see it work.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5963586, member: 92511"] I like what I'm seeing. Though I personally, flavor-wise, would tie the Cleric's ability to channel divinity directly be related to the DIVINITY! It is from their gods, not from their "beliefs". You are, says right on the can, "Channeling Divinity." To take the "divinity" out of the equation doesn't make sense to me/my game world. I will concur about the Channeling Divinity seeming/being a bit weak and would suggest that as a Cleric gains levels, their capacity to channel divinity continues to rise. Not necessarily in number of times "each", but a set number of times that various effects could be invoked. So, just as examples, I'm thinking something along these lines... Healing Channel Divinity: Once per day +1 per level (So, 1st level Cleric can CD 2/day). At 1st level: Turn Undead and/or +1 (or additional d4 or d6 or whatever) to any curative spells. At 3rd level: Spontaneously cast an additional Healing/Curative Magic (Cure X Wounds, Disease, Paralysis, "Affliction", etc.) without burning a spell slot. At 5th level: "Death's Door" -bring someone from neg HP to 1 HP automatically without burning a spell or Healer's kit. At 7th level: Caster's constant connection/use of healing energies provides 1hp per level per day of "Regeneration" (on caster only). Fire Channel Divinity: Once per day +1 per level. At 1st level: Resist Fire and/or "Turn/Rebuke" [I]Elemental [/I]Fire Creatures (so, "Yes" to Salamanders or Efreet, but "No" to Fire Giants or Red Dragons...this is, however a matter of game world/setting fluff. If you think/have Fire Giants come from the Elemental plane of Fire, then go for it...though I'd imagine a 1st level cleric would have a very slim chance of effecting a Fire Giant!) At 3rd level: Burning Hands and/or Resist Fire becomes "Fire Resistance 10' radius." At 5th level: Flaming Sphere and/or Pyrotechnics. At 7th level: Wall of Fire and caster is always "Resistant [or immune?] to Fire". Sun Channel Divinity: Once per day +1 per level. At 1st level: Light (20' radius) and/or Turn/Rebuke Undead and "Shadow-based" Creatures. At 3rd level: Resist Fire and/or "sun deity's" bolt (something like d4 per level or something of fire/light/heat/radiant damage). At 5th level: Daylight and Immunity to light/blinding effects. At 7th level: Fireball and Immunity to Fire. Sumpfin like that. And as the cleric gains levels, they have their X times/day to choose the effect they want their Divinity to grant them. But yeah, I think you're on to something/how I would expect to see it work. --SD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Idea for Domains/Specialty Priests
Top