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Idea for Domains/Specialty Priests
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<blockquote data-quote="Sadrik" data-source="post: 5964315" data-attributes="member: 14506"><p>I'll take a stab at this. There have been several campaign worlds where clerics are not simply puppets of the gods. This is the assumption in most campaign worlds, as this is a very DnD thing. However it does go against many other fantasy worlds. I think the OP, and I feel the same way, that the cleric can fill more than one role in a campaign world than just a puppet of a god. Again I don't think that this precludes that notion but can be written to accommodate both concepts of the class.</p><p></p><p>I will give you an example. Suppose an inventive DM wanted to have his campaign world set in an 1890's like fantasy world with steam power and all that. He does not want to have organized clergy being clerics perhaps clerics in this world are mystics who learn secrets through meditation and hidden unknowable knowledge that cannot be learned by those who do not tap into that inner of most inner spiritual unknowns. Cool, right? But if the class is written with the assumption that powers are granted by a single god of many, this class may not work in the campaign without a bunch of house rule tweaks. </p><p></p><p>Bottom line is it can be written to accommodate more than one campaign world assumption. Open design vs closed more specific design.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5964315, member: 14506"] I'll take a stab at this. There have been several campaign worlds where clerics are not simply puppets of the gods. This is the assumption in most campaign worlds, as this is a very DnD thing. However it does go against many other fantasy worlds. I think the OP, and I feel the same way, that the cleric can fill more than one role in a campaign world than just a puppet of a god. Again I don't think that this precludes that notion but can be written to accommodate both concepts of the class. I will give you an example. Suppose an inventive DM wanted to have his campaign world set in an 1890's like fantasy world with steam power and all that. He does not want to have organized clergy being clerics perhaps clerics in this world are mystics who learn secrets through meditation and hidden unknowable knowledge that cannot be learned by those who do not tap into that inner of most inner spiritual unknowns. Cool, right? But if the class is written with the assumption that powers are granted by a single god of many, this class may not work in the campaign without a bunch of house rule tweaks. Bottom line is it can be written to accommodate more than one campaign world assumption. Open design vs closed more specific design. [/QUOTE]
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