Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Idea for full-attack action replacement 3e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shin Okada" data-source="post: 5794758" data-attributes="member: 1956"><p>Well, if you think about that kind of change, you should better think about opponents' tactical decisions, too, IMHO.</p><p></p><p>Unlike 4e defenders, 3.5e tanks do not have real way to keep melee opponents in one place. At lower level, AoO is enough threat. But at higher level, most opponents, especially high HP monsters, can easily ignore one AoO and move onto softer PCs. Also, more and more foes gain some ways to prevent AoO (evil DMs can give tumble skill ranks to dragons...).</p><p></p><p>At higher level games, the fact that melee monsters must use full-attack action for inflicting the most damage is what preventing them from continually moving away from party warriors. Once engaged in melee, they must choose either to make a full attack against nearby PC or to move away from there and make one attack against more favorable PC.</p><p></p><p>So, if you remove full-attack action, something like 4e mark or some other additional "enemy locking" ability should be added to melee tank types. Something more effective than mere AoO.</p><p></p><p>And, as PCs and monsters use the same mechanics in 3.5e, you must add those abilities to many of the monsters, too. It will need a lot of works, I guess.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5794758, member: 1956"] Well, if you think about that kind of change, you should better think about opponents' tactical decisions, too, IMHO. Unlike 4e defenders, 3.5e tanks do not have real way to keep melee opponents in one place. At lower level, AoO is enough threat. But at higher level, most opponents, especially high HP monsters, can easily ignore one AoO and move onto softer PCs. Also, more and more foes gain some ways to prevent AoO (evil DMs can give tumble skill ranks to dragons...). At higher level games, the fact that melee monsters must use full-attack action for inflicting the most damage is what preventing them from continually moving away from party warriors. Once engaged in melee, they must choose either to make a full attack against nearby PC or to move away from there and make one attack against more favorable PC. So, if you remove full-attack action, something like 4e mark or some other additional "enemy locking" ability should be added to melee tank types. Something more effective than mere AoO. And, as PCs and monsters use the same mechanics in 3.5e, you must add those abilities to many of the monsters, too. It will need a lot of works, I guess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Idea for full-attack action replacement 3e
Top