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General Tabletop Discussion
D&D Older Editions
Idea for full-attack action replacement 3e
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<blockquote data-quote="Greenfield" data-source="post: 5794759" data-attributes="member: 6669384"><p>It speeds play at higher levels, but it also presumes that every attack hits.</p><p></p><p>Now, to be clear, this is clearly intended as a boost for melee types, and it will boost them as their levels increase, perhaps even enough to balance the steep power curve of the spell casters.</p><p></p><p>The down side is, if the DM plans an encounter that doesn't depend on a single big/bad, but on multiple lower level monsters, the warrior ends up overkilling one foe by two or three times, while being killed by the others.</p><p></p><p>Remember that iterative attacks can be split over several enemies, and frequently are when using ranged weapons. This removes that option.</p><p></p><p>Also consider the frustration when someone tries this and rolls poorly. One shot at damage that round, and nothing to show for it. Multiple attacks mean multiple chances to hit.</p><p></p><p>And how does this work with things like <em>Haste</em>? Do they get another swing, or just add to their multiplier?</p><p></p><p>And what about Cleave or Whirlwind Attack? Do you do multiplied damage to the secondary targets? </p><p></p><p>Consider it as a potential feat, "All or Nothing". Making it the standard rule changes far to many other things for us to really foresee where all the ripples go.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5794759, member: 6669384"] It speeds play at higher levels, but it also presumes that every attack hits. Now, to be clear, this is clearly intended as a boost for melee types, and it will boost them as their levels increase, perhaps even enough to balance the steep power curve of the spell casters. The down side is, if the DM plans an encounter that doesn't depend on a single big/bad, but on multiple lower level monsters, the warrior ends up overkilling one foe by two or three times, while being killed by the others. Remember that iterative attacks can be split over several enemies, and frequently are when using ranged weapons. This removes that option. Also consider the frustration when someone tries this and rolls poorly. One shot at damage that round, and nothing to show for it. Multiple attacks mean multiple chances to hit. And how does this work with things like [I]Haste[/I]? Do they get another swing, or just add to their multiplier? And what about Cleave or Whirlwind Attack? Do you do multiplied damage to the secondary targets? Consider it as a potential feat, "All or Nothing". Making it the standard rule changes far to many other things for us to really foresee where all the ripples go. [/QUOTE]
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Idea for full-attack action replacement 3e
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