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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Idea for full-attack action replacement 3e
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<blockquote data-quote="Buugipopuu" data-source="post: 5795425" data-attributes="member: 41173"><p>They have entirely too many hit points? You have maths to back this up, I presume, since looking at the damage outputs of even poorly optimised characters and monster HP of their CR suggests otherwise. I presume you also have maths to show an increase in monster hitpoints at a given challenge rating over the course of the edition. Anyway, if you lower monster HP, that doesn't encourage 'cool new options', since it makes optimising for damage even more important. Monsters can't fight back if they're dead, and when you kill everything in one hit, you don't need anything but damage and Initiative.</p><p></p><p></p><p></p><p>By halving caster level you don't actually give these options out. Full casters don't get 6th level spells before Epic, and half-casters don't get 3rd level spells before Epic.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5795425, member: 41173"] They have entirely too many hit points? You have maths to back this up, I presume, since looking at the damage outputs of even poorly optimised characters and monster HP of their CR suggests otherwise. I presume you also have maths to show an increase in monster hitpoints at a given challenge rating over the course of the edition. Anyway, if you lower monster HP, that doesn't encourage 'cool new options', since it makes optimising for damage even more important. Monsters can't fight back if they're dead, and when you kill everything in one hit, you don't need anything but damage and Initiative. By halving caster level you don't actually give these options out. Full casters don't get 6th level spells before Epic, and half-casters don't get 3rd level spells before Epic. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Idea for full-attack action replacement 3e
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