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General Tabletop Discussion
D&D Older Editions
Idea for full-attack action replacement 3e
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<blockquote data-quote="Herzog" data-source="post: 5795442" data-attributes="member: 25696"><p>I've been thinking of a way to drop the full-attack option as well, but have been thinking in an entiry different direction:</p><p> </p><p>I hate the fact that it is an all-or-nothing option, especially at higher levels.</p><p> </p><p>At low levels, you gain no benefit from standing next to your target, since you get only 1 attack anyway (unless TWF).</p><p>At higher levels, you either get lots of attacks if you take full attack, or can only make one. Which always has seemed silly to me.</p><p> </p><p>My idea was to allow players to take both move AND multiple attacks in (approximately, haven't worked out the details yet) the following way:</p><p> </p><p>determine your (double)move, then divide by the number of attacks you can make +1 (this includes additional attacks originating from TWF, but NOT from FoB or similar attack forms that are a full round action by default)</p><p> </p><p>So, MV 30 gives double move 60, with 2 attacks is move 20 (60/(2+1))</p><p>Now, you can move 20 foot, then attack twice, or move 40 foot and attack once. If you move more than 40 foot, you can't attack. If you move less than 20 foot, you can still only attack twice.</p><p> </p><p>This improves moveability on the battlefield, while allowing melee types to make their attacks.</p><p> </p><p>Note that these are attacks, and not standard actions. If you take a standard action, you have only one move action left, and you need to have a full round action to spend to pull off the -move-and-attack-anyway- option.</p><p> </p><p>Anyway, just thought I'd throw this in the discussion.</p></blockquote><p></p>
[QUOTE="Herzog, post: 5795442, member: 25696"] I've been thinking of a way to drop the full-attack option as well, but have been thinking in an entiry different direction: I hate the fact that it is an all-or-nothing option, especially at higher levels. At low levels, you gain no benefit from standing next to your target, since you get only 1 attack anyway (unless TWF). At higher levels, you either get lots of attacks if you take full attack, or can only make one. Which always has seemed silly to me. My idea was to allow players to take both move AND multiple attacks in (approximately, haven't worked out the details yet) the following way: determine your (double)move, then divide by the number of attacks you can make +1 (this includes additional attacks originating from TWF, but NOT from FoB or similar attack forms that are a full round action by default) So, MV 30 gives double move 60, with 2 attacks is move 20 (60/(2+1)) Now, you can move 20 foot, then attack twice, or move 40 foot and attack once. If you move more than 40 foot, you can't attack. If you move less than 20 foot, you can still only attack twice. This improves moveability on the battlefield, while allowing melee types to make their attacks. Note that these are attacks, and not standard actions. If you take a standard action, you have only one move action left, and you need to have a full round action to spend to pull off the -move-and-attack-anyway- option. Anyway, just thought I'd throw this in the discussion. [/QUOTE]
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Idea for full-attack action replacement 3e
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