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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Idea for full-attack action replacement 3e
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<blockquote data-quote="Herzog" data-source="post: 5796645" data-attributes="member: 25696"><p>In case the question was directed at me (I now realise posting a very different proposal in the same thread can get confusing. I'll stop responding to post not directed specifically at me after this one):</p><p> </p><p>The problem that at higher levels, the tactical constraint significantly reduces the power of melee-combat types. </p><p> </p><p>Where casters get access to higher-level spells and lower level spells do more damage, the amount of damage dealt with a single attack increases only slightly (with added magic bonusses and power attack).</p><p> </p><p>Additional damage from melee combat is increased by increasing the number of attacks. However, to get these attacks, ANY move beyond 5' (and this includes a 5' movement over difficult terrain) reduces their increasing number of attacks to 1.</p><p>At the same time, casters can get off multiple spells (if they invest in Quicken) and their higher level spells still take the same amount of time. (mostly, 1 standard action)</p><p> </p><p>While a first level fighter with a greatsword doesn't have ANY tactical advantage from standing next to his target (he gets 1 and only 1 attack), a 20th lvl fighter has to choose between 4 attacks and standing still, or 1 attack and having some movement.</p><p> </p><p>Allowing for some more 'gradual' choice between his movement and attacks, he has MORE tactical options.</p><p> </p><p>As an aside, I just realised I have to add a restriction to avoid ruining the spring attack feat:</p><p>'You still have to take all your movement before or after your attacks as normal, unless you have Spring Attack or a similar ability that allows you to attack in between your movement.'</p></blockquote><p></p>
[QUOTE="Herzog, post: 5796645, member: 25696"] In case the question was directed at me (I now realise posting a very different proposal in the same thread can get confusing. I'll stop responding to post not directed specifically at me after this one): The problem that at higher levels, the tactical constraint significantly reduces the power of melee-combat types. Where casters get access to higher-level spells and lower level spells do more damage, the amount of damage dealt with a single attack increases only slightly (with added magic bonusses and power attack). Additional damage from melee combat is increased by increasing the number of attacks. However, to get these attacks, ANY move beyond 5' (and this includes a 5' movement over difficult terrain) reduces their increasing number of attacks to 1. At the same time, casters can get off multiple spells (if they invest in Quicken) and their higher level spells still take the same amount of time. (mostly, 1 standard action) While a first level fighter with a greatsword doesn't have ANY tactical advantage from standing next to his target (he gets 1 and only 1 attack), a 20th lvl fighter has to choose between 4 attacks and standing still, or 1 attack and having some movement. Allowing for some more 'gradual' choice between his movement and attacks, he has MORE tactical options. As an aside, I just realised I have to add a restriction to avoid ruining the spring attack feat: 'You still have to take all your movement before or after your attacks as normal, unless you have Spring Attack or a similar ability that allows you to attack in between your movement.' [/QUOTE]
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General Tabletop Discussion
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Idea for full-attack action replacement 3e
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