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General Tabletop Discussion
*Pathfinder & Starfinder
Idea for Large Races
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<blockquote data-quote="KahnyaGnorc" data-source="post: 5406782" data-attributes="member: 100584"><p>I was actually basing the damage bonuses and attack penalties on an always-on Power Attack, so maybe take out the penalty (as well as the penalty-remover in Giant Strength). My idea as the main downside of large size is that they are easier to hit, but with vulnerability to AEs and squeezing that large size already gets, I can see that I've gone a bit overboard.</p><p></p><p></p><p>The checks affected would just be straight Str or Dex checks and Skill checks, not to attack or damage rolls. That is why I worded it that way, and not just give them bonuses/penalties to the attributes themselves.</p><p></p><p></p><p></p><p>Just the double Second Wind sounds good.</p><p></p><p></p><p></p><p>How about dropping the range stuff, just keep the Burst 1 part and changing the melee part to just making the base reach of weapons (including unarmed) +1 Square, or just say that melee attacks all have reach, and just advice any giant PCs that reach weapons aren't that good for them.</p><p></p><p></p><p></p><p>I had just "fluffed it out" for larger characters, but, after a while, the mechanical differences between the 9' tall PC and the 9' tall monster were just so much. Some differences (like the monster using large dice for weapons, while the PC just gaining a static bonus) are unavoidable and not too major, but others I wanted to give to the PC without overpowering them, which is why I went a bit overboard with the penalties.</p></blockquote><p></p>
[QUOTE="KahnyaGnorc, post: 5406782, member: 100584"] I was actually basing the damage bonuses and attack penalties on an always-on Power Attack, so maybe take out the penalty (as well as the penalty-remover in Giant Strength). My idea as the main downside of large size is that they are easier to hit, but with vulnerability to AEs and squeezing that large size already gets, I can see that I've gone a bit overboard. The checks affected would just be straight Str or Dex checks and Skill checks, not to attack or damage rolls. That is why I worded it that way, and not just give them bonuses/penalties to the attributes themselves. Just the double Second Wind sounds good. How about dropping the range stuff, just keep the Burst 1 part and changing the melee part to just making the base reach of weapons (including unarmed) +1 Square, or just say that melee attacks all have reach, and just advice any giant PCs that reach weapons aren't that good for them. I had just "fluffed it out" for larger characters, but, after a while, the mechanical differences between the 9' tall PC and the 9' tall monster were just so much. Some differences (like the monster using large dice for weapons, while the PC just gaining a static bonus) are unavoidable and not too major, but others I wanted to give to the PC without overpowering them, which is why I went a bit overboard with the penalties. [/QUOTE]
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Idea for Large Races
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