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Idea for Large Races
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<blockquote data-quote="toshi" data-source="post: 5416322" data-attributes="member: 34204"><p><em>As a reference:</em></p><p>The the adventure 'Thunderspire Labyrinth' there are some duergars that have a power called 'Expand'.</p><p>It works once per encounter when first bloodied and has the polymorph keyword. It simple makes you large (2x2 squares, pushing people off those extra fields), gives reach 2 (but no threatening reach), and +5 to melee damage rolls (with a two-handed weapon as lvl 6 brute). Lasts until the end of the encounter.</p><p>__________________________________</p><p>I'd add a 'shift 1' to 'Alter Size', quite like with the druid's 'Wild Shape'. And you need to add a 'push 1' for the three new occupied squares or a squeezed condition if they can't be pushed away.</p><p></p><p>Why don't just give them Giant Stature as bonus feat? They'll pick it anyways, I guess, and this way the racial power 'Alter Size' has an effect, which it otherwise does not have until you pick this feat.</p><p></p><p>Minus two to attack is damn much. And usually increassing the damage dice by one step only adds 1 point of average damage. And why reduce AC? Back in 3.x when there was something like natural armor, the larger you were the higher your natural AC was. Large creatures are easier to 'touch', but that is only the Reflex defense, not AC. I'd probaby go with something like this:</p><p>"<em>You are large (2x2 squares), gain +2/+3/+4 to melee damage rolls and suffer -1 to attack and Reflex defense.</em>"</p><p></p><p>(sounds fine to me)</p><p>A second use of second wind while making him nearly invulnerable regarding Fortitude but a sure hit against Reflex? I don't know... As I said above, I don't see why there should be a -1 to AC. Why not simply like this: </p><p><em>increase max Hit Points and Healing Surge value by Strength modifier, gain +1 to Fortitude defense, and +2 to Endurance checks</em>.</p><p>This is way too good! Just gaining reach +1 is enough for one heroic feat. I'd keep it simple, changing nothing for ranged attacks.</p><p>And for the Close Bursts - this is way too good:</p><p>[code]Size - Burst - Squares</p><p></p><p>Medi. -- 1 -- 08</p><p>Large -- 1 -- 12</p><p></p><p>Medi. -- 2 -- 24</p><p>Large -- 2 -- 32</p><p></p><p>Medi. -- 3 -- 48</p><p>Large -- 3 -- 60[/code]You see, this greatly improves Close Bursts. But you have to deal with it, because you are already large. This problem muss be addressed when becoming large (aka 'Alter Size'/'Giant Stature')</p><p><em>Just an idea: while large change close bursts to close blasts of (original size x 2)+1</em>:</p><p>[code]Size - Area - Squares</p><p></p><p>Medi. - Burst 1 - 08 </p><p>Large - Blast 3 - 09</p><p></p><p>Medi. - Burst 2 - 24</p><p>Large - Blast 5 - 25</p><p></p><p>Medi. - Burst 3 - 48</p><p>Large - Blast 7 - 49[/code]This way you have always just one additional square targeted, and you have something like 'a close burst with reach'...</p><p></p><p>Why do you keep them while medium? Why the additional Move action? Keep it simple: "<em>You can still move your speed while using 'Alter Size'.</em>" This even prevents doing different things with the move action other than moving. +2 Speed and -2 Initiative are fine, I think I'd even add something like add +3 instead of +2 to your speed while running.</p><p></p><p></p><p>As above, I think the Burst-thing is too overpowered. Threatening Reach is very good anyways, especially since you are usually making MBAs (OAs) with at-will powers at paragon tier. The only question is if the threatening reach should be limited to 2 squares, because with a reach weapon you could threat 60 (!!!) squares - which is like everybody around. <strong>*yell* "<em>Nobody moves, nobody get's hurt!"</em></strong> Well, yeah, it should be limited... </p><p></p><p>Sounds interesting for an epic destiny.</p><p>_____________________________</p><p></p><p>Well, as you can see I've been thinking about balanced large PC races as well... </p><p>I hope my ideas can help a bit.</p><p></p><p>toshi</p></blockquote><p></p>
[QUOTE="toshi, post: 5416322, member: 34204"] [i]As a reference:[/i] The the adventure 'Thunderspire Labyrinth' there are some duergars that have a power called 'Expand'. It works once per encounter when first bloodied and has the polymorph keyword. It simple makes you large (2x2 squares, pushing people off those extra fields), gives reach 2 (but no threatening reach), and +5 to melee damage rolls (with a two-handed weapon as lvl 6 brute). Lasts until the end of the encounter. __________________________________ I'd add a 'shift 1' to 'Alter Size', quite like with the druid's 'Wild Shape'. And you need to add a 'push 1' for the three new occupied squares or a squeezed condition if they can't be pushed away. Why don't just give them Giant Stature as bonus feat? They'll pick it anyways, I guess, and this way the racial power 'Alter Size' has an effect, which it otherwise does not have until you pick this feat. Minus two to attack is damn much. And usually increassing the damage dice by one step only adds 1 point of average damage. And why reduce AC? Back in 3.x when there was something like natural armor, the larger you were the higher your natural AC was. Large creatures are easier to 'touch', but that is only the Reflex defense, not AC. I'd probaby go with something like this: "[i]You are large (2x2 squares), gain +2/+3/+4 to melee damage rolls and suffer -1 to attack and Reflex defense.[/i]" (sounds fine to me) A second use of second wind while making him nearly invulnerable regarding Fortitude but a sure hit against Reflex? I don't know... As I said above, I don't see why there should be a -1 to AC. Why not simply like this: [i]increase max Hit Points and Healing Surge value by Strength modifier, gain +1 to Fortitude defense, and +2 to Endurance checks[/i]. This is way too good! Just gaining reach +1 is enough for one heroic feat. I'd keep it simple, changing nothing for ranged attacks. And for the Close Bursts - this is way too good: [code]Size - Burst - Squares Medi. -- 1 -- 08 Large -- 1 -- 12 Medi. -- 2 -- 24 Large -- 2 -- 32 Medi. -- 3 -- 48 Large -- 3 -- 60[/code]You see, this greatly improves Close Bursts. But you have to deal with it, because you are already large. This problem muss be addressed when becoming large (aka 'Alter Size'/'Giant Stature') [i]Just an idea: while large change close bursts to close blasts of (original size x 2)+1[/i]: [code]Size - Area - Squares Medi. - Burst 1 - 08 Large - Blast 3 - 09 Medi. - Burst 2 - 24 Large - Blast 5 - 25 Medi. - Burst 3 - 48 Large - Blast 7 - 49[/code]This way you have always just one additional square targeted, and you have something like 'a close burst with reach'... Why do you keep them while medium? Why the additional Move action? Keep it simple: "[I]You can still move your speed while using 'Alter Size'.[/I]" This even prevents doing different things with the move action other than moving. +2 Speed and -2 Initiative are fine, I think I'd even add something like add +3 instead of +2 to your speed while running. As above, I think the Burst-thing is too overpowered. Threatening Reach is very good anyways, especially since you are usually making MBAs (OAs) with at-will powers at paragon tier. The only question is if the threatening reach should be limited to 2 squares, because with a reach weapon you could threat 60 (!!!) squares - which is like everybody around. [b]*yell* "[i]Nobody moves, nobody get's hurt!"[/i][/b] Well, yeah, it should be limited... Sounds interesting for an epic destiny. _____________________________ Well, as you can see I've been thinking about balanced large PC races as well... I hope my ideas can help a bit. toshi [/QUOTE]
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