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Idea for Necromancer in 4e
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<blockquote data-quote="Sir Brennen" data-source="post: 3923301" data-attributes="member: 553"><p>Diablo and Everquest have been mentioned, so I'll throw out a video game reference as well as a potential starting point for a 4E necromancer...</p><p></p><p>Guild Wars has essentially four "talent trees" (called Attributes in the game) a class can choose to focus in (one of the first things I thought of when it sounded like 4E might use trees). The Necromancer's "trees" are Death magic (related to the undead), Blood Magic stealing health or sacrificing your own to help others), Hexes (self explanatory) and Soul Reaping, which gives you power back whenever a creature dies in your proximity (recharge of per encounter abilities?). Of course, there are dozens of spells for each of these "talent trees" which further define them. </p><p></p><p>For instance, Death magic is more than creating undead, but exploiting them or even lifeless corpses. If the necromancer has some condition on him, like poisoned, there is a spell to transfer it to one of your undead creations. They can sacrifice one of their undead creations to gain health back. And you can take control of <em>someone else's</em> summoned undead.</p><p></p><p>True, we know Hexes are being covered by the Warlock for PHB1, but just as the Wizard will have access to Enchantments but not be a master of them, perhaps there's room for either the Warlock or another class to be more Hex focused. Maybe a necro can only hex a target that they have hair or tissue of, or that they (or their undead minions) have first damaged in combat themselves.</p><p></p><p>I do truly hope that talent trees are indeed going to be used in 4E, since I think it will help players avoid making characters of the same class cookie cutter copies of each other (alliteration was all unintentional, I swear!) To have a necromancer that is more of a "blood mage" rather than undead master, for instance, could be interesting. "Blood" could even be a power source.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 3923301, member: 553"] Diablo and Everquest have been mentioned, so I'll throw out a video game reference as well as a potential starting point for a 4E necromancer... Guild Wars has essentially four "talent trees" (called Attributes in the game) a class can choose to focus in (one of the first things I thought of when it sounded like 4E might use trees). The Necromancer's "trees" are Death magic (related to the undead), Blood Magic stealing health or sacrificing your own to help others), Hexes (self explanatory) and Soul Reaping, which gives you power back whenever a creature dies in your proximity (recharge of per encounter abilities?). Of course, there are dozens of spells for each of these "talent trees" which further define them. For instance, Death magic is more than creating undead, but exploiting them or even lifeless corpses. If the necromancer has some condition on him, like poisoned, there is a spell to transfer it to one of your undead creations. They can sacrifice one of their undead creations to gain health back. And you can take control of [i]someone else's[/i] summoned undead. True, we know Hexes are being covered by the Warlock for PHB1, but just as the Wizard will have access to Enchantments but not be a master of them, perhaps there's room for either the Warlock or another class to be more Hex focused. Maybe a necro can only hex a target that they have hair or tissue of, or that they (or their undead minions) have first damaged in combat themselves. I do truly hope that talent trees are indeed going to be used in 4E, since I think it will help players avoid making characters of the same class cookie cutter copies of each other (alliteration was all unintentional, I swear!) To have a necromancer that is more of a "blood mage" rather than undead master, for instance, could be interesting. "Blood" could even be a power source. [/QUOTE]
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