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Idea for Necromancer in 4e
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<blockquote data-quote="Gloombunny" data-source="post: 3923315" data-attributes="member: 54916"><p>I like the Guild Wars necro more, personally. Instead of minions, curses, and poison/bone conjuration, their spells are divided into death magic (undead minions and other ways to exploit corpses for fun and profit, plus poison/disease/putrefaction type stuff), curses (debuffs, and also ways to muck about with other people's magic), and blood magic (lots of ways to steal hp or sacrifice hp for various benefits, including to heal allies).</p><p></p><p>It sounds like the warlock in 4e has already claimed the curse shtick, but I think the areas covered by death magic and blood magic in Guild Wars have some good material for a necromancer class that could function with or without undead minions. Flesh golems could be a good way to let the white-hat necros play with minions too. (Well, maybe not minions plural. I see golems as being more along the lines of an animal companion than something you can have a whole squad of.)</p><p></p><p>edit: Damn, I took so long to write this post that Sir Brennen totally scooped me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gloombunny, post: 3923315, member: 54916"] I like the Guild Wars necro more, personally. Instead of minions, curses, and poison/bone conjuration, their spells are divided into death magic (undead minions and other ways to exploit corpses for fun and profit, plus poison/disease/putrefaction type stuff), curses (debuffs, and also ways to muck about with other people's magic), and blood magic (lots of ways to steal hp or sacrifice hp for various benefits, including to heal allies). It sounds like the warlock in 4e has already claimed the curse shtick, but I think the areas covered by death magic and blood magic in Guild Wars have some good material for a necromancer class that could function with or without undead minions. Flesh golems could be a good way to let the white-hat necros play with minions too. (Well, maybe not minions plural. I see golems as being more along the lines of an animal companion than something you can have a whole squad of.) edit: Damn, I took so long to write this post that Sir Brennen totally scooped me. :) [/QUOTE]
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