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Idea for product line... Free setting, pay for adventures?
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<blockquote data-quote="Croesus" data-source="post: 5648676" data-attributes="member: 35019"><p>I can see a couple issues off the bat:</p><p></p><p>1) Many GM's still like to homebrew, so they would simply pick over your site for ideas to steal for their own games. Nothing wrong with that, but not sure that many of those GM's would buy anything. Adventures tied closely to a campaign setting are by their nature more difficult to convert to fit into someone else's campaign world. This will automatically limit your potential customer base.</p><p></p><p>2) The whole idea of updating the setting canon based on sales will just create problems for your customers. Any group that runs one of your adventures and has a different result than what you update the canon with won't match your material from that point on. </p><p></p><p>Point two raises another issue for me - I don't want to run someone else's campaign, I want to run mine. If you're going to be updating the campaign world based on sales (or lack thereof) of adventures, I would simply ignore any changes you make after I started playing in the campaign - otherwise, I'm playing your world, not mine. Once I start ignoring your material, where's your hook to get me to buy adventures?</p><p></p><p>It's one thing to offer a campaign setting, then periodically offer updates that flesh out areas not yet addressed in detail. It's quite another to offer a campaign setting, then tell those using it, "Hey, we decided such and such events occurred in the world and going forward all our material will assume those things happened."</p></blockquote><p></p>
[QUOTE="Croesus, post: 5648676, member: 35019"] I can see a couple issues off the bat: 1) Many GM's still like to homebrew, so they would simply pick over your site for ideas to steal for their own games. Nothing wrong with that, but not sure that many of those GM's would buy anything. Adventures tied closely to a campaign setting are by their nature more difficult to convert to fit into someone else's campaign world. This will automatically limit your potential customer base. 2) The whole idea of updating the setting canon based on sales will just create problems for your customers. Any group that runs one of your adventures and has a different result than what you update the canon with won't match your material from that point on. Point two raises another issue for me - I don't want to run someone else's campaign, I want to run mine. If you're going to be updating the campaign world based on sales (or lack thereof) of adventures, I would simply ignore any changes you make after I started playing in the campaign - otherwise, I'm playing your world, not mine. Once I start ignoring your material, where's your hook to get me to buy adventures? It's one thing to offer a campaign setting, then periodically offer updates that flesh out areas not yet addressed in detail. It's quite another to offer a campaign setting, then tell those using it, "Hey, we decided such and such events occurred in the world and going forward all our material will assume those things happened." [/QUOTE]
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Idea for product line... Free setting, pay for adventures?
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