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Idea for product line... Free setting, pay for adventures?
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<blockquote data-quote="Stormonu" data-source="post: 5648769" data-attributes="member: 52734"><p>Actually, Legend of the 5 Rings uses the update model, based on the results of their CCG events; the campaign world moves forward based on the results of the season's CCG events. This has created several "ages" of play in the campaign world, from the rise of the Shadowlands, the Scorpion Coup, the Time of the Hidden Emperor, the War Against the Shadow and the Race for the Throne eras. It would be worth investigating to observe how a successful campaign world has handled such changes and survived to sell.</p><p></p><p>Although you do run into the problems that have occurred with published settings that have done advancements; both Greyhawk and Forgotten Realms have had world-shaking events that have greatly influenced the campaign world, for good and for ill. Mostly, I believe the changes are more likely to push people away than attract them, though. Gamers generally play in a campaign world to make it their own and respond poorly to having their story outcomes dictated to them.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5648769, member: 52734"] Actually, Legend of the 5 Rings uses the update model, based on the results of their CCG events; the campaign world moves forward based on the results of the season's CCG events. This has created several "ages" of play in the campaign world, from the rise of the Shadowlands, the Scorpion Coup, the Time of the Hidden Emperor, the War Against the Shadow and the Race for the Throne eras. It would be worth investigating to observe how a successful campaign world has handled such changes and survived to sell. Although you do run into the problems that have occurred with published settings that have done advancements; both Greyhawk and Forgotten Realms have had world-shaking events that have greatly influenced the campaign world, for good and for ill. Mostly, I believe the changes are more likely to push people away than attract them, though. Gamers generally play in a campaign world to make it their own and respond poorly to having their story outcomes dictated to them. [/QUOTE]
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Idea for product line... Free setting, pay for adventures?
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