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General Tabletop Discussion
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Idea for product line... Free setting, pay for adventures?
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<blockquote data-quote="Gilladian" data-source="post: 5648909" data-attributes="member: 2093"><p>If I liked your setting, I'd pillage bits of it for my home campaign (filing off the serial numbers and rewriting as needed). </p><p></p><p>If I read enough about an adventure in the setting to believe that I could translate it to my campaign, I'd buy one or two and give them a try. Problem is, I'm fairly hard to please with adventures, and usually end up writing my own or adding a lot of my own flavor to them. Or stripping out flavor that I don't like.</p><p></p><p>I think you might almost be better off creating a base campaign setting, then selling updates to IT. Ie sell a detailed writeup of "the bandit mountains" or "the western seas" where in the original campaign there were only two paragraphs. Then throw in an adventure or two; people who purchased the expansion are likely to buy the adventure, as well. Those who don't buy the expansions but like buying adventures will buy them no matter what.</p><p></p><p>Whatever you do, skip the campaign advancement stuff. Just present a campaign world and let the DMs who run adventures advance their own timelines...Anything else is too metagamey and interfering.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5648909, member: 2093"] If I liked your setting, I'd pillage bits of it for my home campaign (filing off the serial numbers and rewriting as needed). If I read enough about an adventure in the setting to believe that I could translate it to my campaign, I'd buy one or two and give them a try. Problem is, I'm fairly hard to please with adventures, and usually end up writing my own or adding a lot of my own flavor to them. Or stripping out flavor that I don't like. I think you might almost be better off creating a base campaign setting, then selling updates to IT. Ie sell a detailed writeup of "the bandit mountains" or "the western seas" where in the original campaign there were only two paragraphs. Then throw in an adventure or two; people who purchased the expansion are likely to buy the adventure, as well. Those who don't buy the expansions but like buying adventures will buy them no matter what. Whatever you do, skip the campaign advancement stuff. Just present a campaign world and let the DMs who run adventures advance their own timelines...Anything else is too metagamey and interfering. [/QUOTE]
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Idea for product line... Free setting, pay for adventures?
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