Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Idea for product line... Free setting, pay for adventures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jan van Leyden" data-source="post: 5649047" data-attributes="member: 20307"><p>Possible number of sales aside, I see some practical problems.</p><p></p><p>Is you "critical mass" being reached by play of your adventures? If so, do you invalidate the respective adventures when the setting is updated?</p><p></p><p>How would you handle different speeds of progression by different groups? Say a group which plays monthly has just started one of the world progressing adventures when you update the setting. If the poor sod of a GM hasn't actually downloaded the setting material he has lost his background material. If he has downloaded it, though, he can play at his group's leisurely pace - but may discover after the adventure that the world has progressed too much for him to sync with it again without a lot of work.</p><p></p><p>You'd have to publish the adventures at pace suitable for fast playing groups.</p><p></p><p>With an ever-changing background, continuity will be hell to achieve.</p><p></p><p>You might think about clocking the progress. A couple of adventures is published at day 1. The groups can submit their results up do day 150. The effects are applied to the setting on day 180. So each group can decide whether to sync their game with your clock or go their own way. If further adventures openly announce the assumed WCE's resulting from former adventures, an out-of-sync group may later on use more of your adventures, even if they haven't reached the progress the official world assumes.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5649047, member: 20307"] Possible number of sales aside, I see some practical problems. Is you "critical mass" being reached by play of your adventures? If so, do you invalidate the respective adventures when the setting is updated? How would you handle different speeds of progression by different groups? Say a group which plays monthly has just started one of the world progressing adventures when you update the setting. If the poor sod of a GM hasn't actually downloaded the setting material he has lost his background material. If he has downloaded it, though, he can play at his group's leisurely pace - but may discover after the adventure that the world has progressed too much for him to sync with it again without a lot of work. You'd have to publish the adventures at pace suitable for fast playing groups. With an ever-changing background, continuity will be hell to achieve. You might think about clocking the progress. A couple of adventures is published at day 1. The groups can submit their results up do day 150. The effects are applied to the setting on day 180. So each group can decide whether to sync their game with your clock or go their own way. If further adventures openly announce the assumed WCE's resulting from former adventures, an out-of-sync group may later on use more of your adventures, even if they haven't reached the progress the official world assumes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Idea for product line... Free setting, pay for adventures?
Top