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Idea for the fighter
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<blockquote data-quote="fjw70" data-source="post: 5925123" data-attributes="member: 80924"><p>I have an idea for fighters for DnD Next. Increasing damage dealing and maneuvers is suppose to be how fighters get better as they level, but so far the fighter doesn't get much as he levels.</p><p></p><p>My idea to is give the fighter additional damage dice as he levels. The exact math isn't worked out but say at 3rd level he get an extra damage die so he can make a 2[W] attack every round, or he could split it and attack two separate creatures with a 1[W] each. This would significantly scale his damage against a single target and give him a cleave like ability against multiple foes. Of course he would keep getting damage dice as he levels.</p><p></p><p>To increase the tactical options he could also spend damage dice to do things like knock an enemy prone (for a cost of 1[W]) or push them (maybe push 1d3 x 5ft for a cost of 1[W]).</p><p></p><p>In keeping with the modularity of Next this system could just scale damage or it could be used as a general system of tactical options.</p></blockquote><p></p>
[QUOTE="fjw70, post: 5925123, member: 80924"] I have an idea for fighters for DnD Next. Increasing damage dealing and maneuvers is suppose to be how fighters get better as they level, but so far the fighter doesn't get much as he levels. My idea to is give the fighter additional damage dice as he levels. The exact math isn't worked out but say at 3rd level he get an extra damage die so he can make a 2[W] attack every round, or he could split it and attack two separate creatures with a 1[W] each. This would significantly scale his damage against a single target and give him a cleave like ability against multiple foes. Of course he would keep getting damage dice as he levels. To increase the tactical options he could also spend damage dice to do things like knock an enemy prone (for a cost of 1[W]) or push them (maybe push 1d3 x 5ft for a cost of 1[W]). In keeping with the modularity of Next this system could just scale damage or it could be used as a general system of tactical options. [/QUOTE]
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