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General Tabletop Discussion
Character Builds & Optimization
Idea for "Trasformer" warforged build
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<blockquote data-quote="jvdburgt" data-source="post: 5554493" data-attributes="member: 6673052"><p>Yo, I was thinking about a Transformer character concept, and came up with the following (general) idea:</p><p></p><p>Race: Warforged (no-brainer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>Class: Transformer</p><p></p><p>Transformer-class is basically the druid-class (qua mechanics) with the following modifications:</p><p>1. Instead of normal (divine) spell progression, the transformer uses the artificer spell progression (limited to self-infusions?);</p><p>2. Instead of <strong>Wild Shape</strong> a transformer gains the <strong>"transform" ability</strong>. This means that instead of being able to change into a M/L/H/etc. animal, a transformer is able to change into a M/L/H/etc. siege engine (see e.g. heroes of battle, or transport machine; see e.g. PHB);</p><p>3. Instead of <strong>animal companion</strong>, a transformer gains a single <strong>homunculus</strong> (see artificer)</p><p>4. Instead of <strong>Nature Sense</strong>, a Transformer gains <strong>Apparratus sense</strong>; with bonusses on Knowledge (architecture and engineering) and Use Magical Device.</p><p>5. Instead of <strong>Wild Empathy</strong> a Transformer gains <strong>Construct Lock</strong> (see Races of Eberron);</p><p>6. Instead of <strong>Woodland Stride</strong> a Transformer gains <strong>Improved Homunculus</strong> (see Eberron Campaign Setting);</p><p>7. Instead of <strong>Trackless Step</strong> a Transformer gains <strong>Improved Resiliency</strong> (see Races of Eberron);</p><p>8. Instead of <strong>Nature's Lure</strong> a Transformer gains <strong>Repair Damage</strong> (see Races of Eberron p.132);</p><p>9. Instead of <strong>Venom Immunity</strong> a Transformer gains<strong> Immunity to Stunning</strong> (see Races of Eberron p.132)</p><p></p><p>I look forward to your input on whether this class is balanced, and/or how this concept can be improved!</p></blockquote><p></p>
[QUOTE="jvdburgt, post: 5554493, member: 6673052"] Yo, I was thinking about a Transformer character concept, and came up with the following (general) idea: Race: Warforged (no-brainer ;) ) Class: Transformer Transformer-class is basically the druid-class (qua mechanics) with the following modifications: 1. Instead of normal (divine) spell progression, the transformer uses the artificer spell progression (limited to self-infusions?); 2. Instead of [B]Wild Shape[/B] a transformer gains the [B]"transform" ability[/B]. This means that instead of being able to change into a M/L/H/etc. animal, a transformer is able to change into a M/L/H/etc. siege engine (see e.g. heroes of battle, or transport machine; see e.g. PHB); 3. Instead of [B]animal companion[/B], a transformer gains a single [B]homunculus[/B] (see artificer) 4. Instead of [B]Nature Sense[/B], a Transformer gains [B]Apparratus sense[/B]; with bonusses on Knowledge (architecture and engineering) and Use Magical Device. 5. Instead of [B]Wild Empathy[/B] a Transformer gains [B]Construct Lock[/B] (see Races of Eberron); 6. Instead of [B]Woodland Stride[/B] a Transformer gains [B]Improved Homunculus[/B] (see Eberron Campaign Setting); 7. Instead of [B]Trackless Step[/B] a Transformer gains [B]Improved Resiliency[/B] (see Races of Eberron); 8. Instead of [B]Nature's Lure[/B] a Transformer gains [B]Repair Damage[/B] (see Races of Eberron p.132); 9. Instead of [B]Venom Immunity[/B] a Transformer gains[B] Immunity to Stunning[/B] (see Races of Eberron p.132) I look forward to your input on whether this class is balanced, and/or how this concept can be improved! [/QUOTE]
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