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General Tabletop Discussion
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Idea for "Trasformer" warforged build
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<blockquote data-quote="Visigani" data-source="post: 5554845" data-attributes="member: 6676235"><p>This is entirely fwow'd up.</p><p></p><p>If you were to have a Transformer Prestige Class for Warforged the ideal base class should be Fighter.</p><p></p><p>Here ya go:</p><p></p><p></p><p>1. Transform, Continued Advancement</p><p>2. Focus Fire</p><p>3. Advanced Armament</p><p>4. Shoulder Mounted</p><p>5. Wand Cannon, Arcane Apparatus</p><p></p><p></p><p></p><p>Transform: You Transform into a War Machine. Your legs transform into metal rollers, granting you a trample attack based on your size (See: Fiend Folio pg 213 Table A2-3 Roller Damage). Your weapon or natural weapons transform into a small rapid fire stone spitting projectile weapon. The rest of your body transforms to form the bulk of your new vehicle form. You retain your normal senses. You retain any bonuses you had from magic items or armor but lose any dexterity or dodge bonuses to armor class. You may Transform at will.</p><p></p><p>Your Stone Spitter is usable as a standard action at will. It deals 1d6 blunt damage per class level plus your constitution modifier in a 25" cone (Reflex save DC 15+Con).</p><p></p><p></p><p>Continued Advancement: If a Transformer had fighter levels prior to become one, those Transformer levels count as Fighter levels when determining the minimum level a character must be to qualify for special fighter feats, such as Greater Weapon Specialization and Greater Weapon Focus.</p><p></p><p></p><p></p><p>Focus Fire: As a special use of your Stone Spitter you may focus on a single target. This provides a range increment of 30 feet, and deals 2d6 damage per class level + Con. This is a ranged touch attack.</p><p></p><p></p><p></p><p>Advanced Armament: You gain damage resistance equal to your class level and a bonus to your armor class equal to your constitution modifier. In addition you may add any one your weapons bonuses to your Stone Spitter. </p><p></p><p></p><p></p><p>Shoulder Mounted: Your stone spitter is available as a shoulder mounted cannon even when not transformed. When used as shoulder mounted cannon your Stone Spitter does not gain the benefit of Advanced Armament.</p><p></p><p></p><p></p><p>Wand Cannon: While transformed and in possession of an Arcane wand you develop a massive cannon in addition to your normal stone spitter. This cannon converts stored arcane energy into arcane plasma by consuming the charge of an arcane wand. Arcane plasma deals damage as would a Fireball spell modified by the Explosive Spell metamagic feat. This deals electricity damage equal to half the characters hit die (rounded down) + Constitution Modifier (Reflex Save is Wand DC + Con). You may add your Constitution modifier to caster level checks to overcome spell resistance.</p><p></p><p></p><p></p><p>Arcane Apparatus: While transformed, as a move action, you may equip your Arcane Apparatus with any arcane wand that does not cast a spell that deals hit point damage. You may cast spells from this wand as a standard action that does not provoke attacks of opportunity. You may add your Constitution modifier as a bonus to the Wands DC and to caster level checks to overcome Spell Resistance.</p></blockquote><p></p>
[QUOTE="Visigani, post: 5554845, member: 6676235"] This is entirely fwow'd up. If you were to have a Transformer Prestige Class for Warforged the ideal base class should be Fighter. Here ya go: 1. Transform, Continued Advancement 2. Focus Fire 3. Advanced Armament 4. Shoulder Mounted 5. Wand Cannon, Arcane Apparatus Transform: You Transform into a War Machine. Your legs transform into metal rollers, granting you a trample attack based on your size (See: Fiend Folio pg 213 Table A2-3 Roller Damage). Your weapon or natural weapons transform into a small rapid fire stone spitting projectile weapon. The rest of your body transforms to form the bulk of your new vehicle form. You retain your normal senses. You retain any bonuses you had from magic items or armor but lose any dexterity or dodge bonuses to armor class. You may Transform at will. Your Stone Spitter is usable as a standard action at will. It deals 1d6 blunt damage per class level plus your constitution modifier in a 25" cone (Reflex save DC 15+Con). Continued Advancement: If a Transformer had fighter levels prior to become one, those Transformer levels count as Fighter levels when determining the minimum level a character must be to qualify for special fighter feats, such as Greater Weapon Specialization and Greater Weapon Focus. Focus Fire: As a special use of your Stone Spitter you may focus on a single target. This provides a range increment of 30 feet, and deals 2d6 damage per class level + Con. This is a ranged touch attack. Advanced Armament: You gain damage resistance equal to your class level and a bonus to your armor class equal to your constitution modifier. In addition you may add any one your weapons bonuses to your Stone Spitter. Shoulder Mounted: Your stone spitter is available as a shoulder mounted cannon even when not transformed. When used as shoulder mounted cannon your Stone Spitter does not gain the benefit of Advanced Armament. Wand Cannon: While transformed and in possession of an Arcane wand you develop a massive cannon in addition to your normal stone spitter. This cannon converts stored arcane energy into arcane plasma by consuming the charge of an arcane wand. Arcane plasma deals damage as would a Fireball spell modified by the Explosive Spell metamagic feat. This deals electricity damage equal to half the characters hit die (rounded down) + Constitution Modifier (Reflex Save is Wand DC + Con). You may add your Constitution modifier to caster level checks to overcome spell resistance. Arcane Apparatus: While transformed, as a move action, you may equip your Arcane Apparatus with any arcane wand that does not cast a spell that deals hit point damage. You may cast spells from this wand as a standard action that does not provoke attacks of opportunity. You may add your Constitution modifier as a bonus to the Wands DC and to caster level checks to overcome Spell Resistance. [/QUOTE]
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