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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Idea for weapons and iterative attacks
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<blockquote data-quote="Arkhandus" data-source="post: 3730389" data-attributes="member: 13966"><p>I think it's reasonably fair, and not complex.</p><p></p><p>Each weapon is listed as having a speed, such as 'quick', which corresponds to a particular delay (4 for Quick); just before the weapons list is a page with the list of BAB progressions by weapon speed/delay; a table for how many attacks you make and at what BAB when using a Delay 2 weapon, a table next to that for Delay 3 weapons, a table besides that for Delay 4 weapons, and then the tables for Delay of 5, 6, and 7 beneath that. It lists BAB through +0 to +30.</p><p></p><p>It doesn't really help a low-level character wielding a dagger or rapier, for instance (both Quick weapons), nor hurt a low-level character wielding a greataxe or greatsword (both Slow weapons). But once you get to around 5th level it'll kick in; a rapier-wielding Warrior would be making 2 attacks with a full-attack action at 5th-level, while the longsword-wielder would have to wait until 6th to do that, and the greatsword-wielder would have to wait until 7th (though the longsword and greatsword would be doing a bit more damage per hit on average).</p><p></p><p>Overall, it makes faster weapons advantageous at some levels, but of course the extra iterative attack only helps on full-attack actions and only when the target's AC is low enough that it has a chance of hitting. For a spring-attacker the slower, more damaging weapons are better. Kind of odd that way. The faster weapons, at other levels, are only marginally more accurate with iterative attacks. I'm not sure if it's well-balanced, but it is at least close. The more damaging weapons get one less and slightly-less-accurate iterative attacks at some levels, but the greater damage they deal may make up for it since iteratives are less likely to hit.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3730389, member: 13966"] I think it's reasonably fair, and not complex. Each weapon is listed as having a speed, such as 'quick', which corresponds to a particular delay (4 for Quick); just before the weapons list is a page with the list of BAB progressions by weapon speed/delay; a table for how many attacks you make and at what BAB when using a Delay 2 weapon, a table next to that for Delay 3 weapons, a table besides that for Delay 4 weapons, and then the tables for Delay of 5, 6, and 7 beneath that. It lists BAB through +0 to +30. It doesn't really help a low-level character wielding a dagger or rapier, for instance (both Quick weapons), nor hurt a low-level character wielding a greataxe or greatsword (both Slow weapons). But once you get to around 5th level it'll kick in; a rapier-wielding Warrior would be making 2 attacks with a full-attack action at 5th-level, while the longsword-wielder would have to wait until 6th to do that, and the greatsword-wielder would have to wait until 7th (though the longsword and greatsword would be doing a bit more damage per hit on average). Overall, it makes faster weapons advantageous at some levels, but of course the extra iterative attack only helps on full-attack actions and only when the target's AC is low enough that it has a chance of hitting. For a spring-attacker the slower, more damaging weapons are better. Kind of odd that way. The faster weapons, at other levels, are only marginally more accurate with iterative attacks. I'm not sure if it's well-balanced, but it is at least close. The more damaging weapons get one less and slightly-less-accurate iterative attacks at some levels, but the greater damage they deal may make up for it since iteratives are less likely to hit. [/QUOTE]
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Idea for weapons and iterative attacks
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