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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Idea for weapons and iterative attacks
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<blockquote data-quote="Winterthorn" data-source="post: 3734564" data-attributes="member: 1702"><p><strong>A question of speed vs probability</strong></p><p></p><p>I was thinking about this the other day... I am concerned about confusing weapon speed with the probability to hit. Initially I liked what they did in EQ, but now I've had a second thought: why would speed/delay affect one's BAB? Why would "speed" affect "probability" of successive attacks? Just because a weapon is light and allows one to strike more often, does that mean one strikes with a better chance to hit too? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If our fighter, Redgar, has a BAB of +12, I can see him trying to strike more frequently with a dagger than a sword, but I find it hard to imagine Redgar find's it <em>easier to hit</em> (or is more effective) with a dagger than a sword... Lots of small hits with a dagger vs a few big hits with a sword? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Something in the game mechanics has to explain why Redgar is more likely to use a sword vs a dagger - is the the damage difference enough justification?</p><p></p><p>I haven't sorted my thoughts out on this yet, but I'm wondering if other folks had the same sort of questions.</p></blockquote><p></p>
[QUOTE="Winterthorn, post: 3734564, member: 1702"] [b]A question of speed vs probability[/b] I was thinking about this the other day... I am concerned about confusing weapon speed with the probability to hit. Initially I liked what they did in EQ, but now I've had a second thought: why would speed/delay affect one's BAB? Why would "speed" affect "probability" of successive attacks? Just because a weapon is light and allows one to strike more often, does that mean one strikes with a better chance to hit too? :confused: :) If our fighter, Redgar, has a BAB of +12, I can see him trying to strike more frequently with a dagger than a sword, but I find it hard to imagine Redgar find's it [i]easier to hit[/i] (or is more effective) with a dagger than a sword... Lots of small hits with a dagger vs a few big hits with a sword? :confused: Something in the game mechanics has to explain why Redgar is more likely to use a sword vs a dagger - is the the damage difference enough justification? I haven't sorted my thoughts out on this yet, but I'm wondering if other folks had the same sort of questions. [/QUOTE]
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Idea for weapons and iterative attacks
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