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Idea: How to sell adventures...
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<blockquote data-quote="orbitalfreak" data-source="post: 1121870" data-attributes="member: 1669"><p>Add to that the following:</p><p>- Interconnect the adventures, but don't make them inter-dependent. Sorta like the Adventure Path modules from WotC; they had things in them that could be used either as Easter Eggs, major plot points, or simply general background filler.</p><p> </p><p>- Mixture of Dungeon Crawl and Roleplaying. Attracts a wider audience (some from each of these two "camps"), as well as being even more beneficial to those of us who do both DC and RP. Make each collection have this mix, not a DC book and an RP book.</p><p> </p><p>- Pull-out maps. Player handouts. Maybe even a selection of cardstock counters for NPC's, major creatures, and movable props (chairs, tables, 28,000 lb statues (think:: dragon!) ). Generally, something physical to interact with.</p><p> </p><p>- Web enhancements. </p><p>[1] Combat-sized maps of the dungeons / important buildings / special locations, drawn at 1" = 5'. Download, print and tape, or print on posterboard at Kinkos or something. </p><p>[2] Stat blocks, in varying formats. Bare-bones all the way up to fully-decked-out. Maybe even little bubbles or boxes that represent HPs that you fill in as the creature takes damage.</p><p>[3] Possibly "freebies," of course as a customer hook, as well as to provide extra options for DMs. Things like: "What if" scenarios, where something big in the module is changes, or "History of Ye Olde Local Ruined Temple" to add to what is in the module.</p><p> </p><p>For this, I would say three adventures at $25, six at $45-50. That's what I would be willing to pay.</p></blockquote><p></p>
[QUOTE="orbitalfreak, post: 1121870, member: 1669"] Add to that the following: - Interconnect the adventures, but don't make them inter-dependent. Sorta like the Adventure Path modules from WotC; they had things in them that could be used either as Easter Eggs, major plot points, or simply general background filler. - Mixture of Dungeon Crawl and Roleplaying. Attracts a wider audience (some from each of these two "camps"), as well as being even more beneficial to those of us who do both DC and RP. Make each collection have this mix, not a DC book and an RP book. - Pull-out maps. Player handouts. Maybe even a selection of cardstock counters for NPC's, major creatures, and movable props (chairs, tables, 28,000 lb statues (think:: dragon!) ). Generally, something physical to interact with. - Web enhancements. [1] Combat-sized maps of the dungeons / important buildings / special locations, drawn at 1" = 5'. Download, print and tape, or print on posterboard at Kinkos or something. [2] Stat blocks, in varying formats. Bare-bones all the way up to fully-decked-out. Maybe even little bubbles or boxes that represent HPs that you fill in as the creature takes damage. [3] Possibly "freebies," of course as a customer hook, as well as to provide extra options for DMs. Things like: "What if" scenarios, where something big in the module is changes, or "History of Ye Olde Local Ruined Temple" to add to what is in the module. For this, I would say three adventures at $25, six at $45-50. That's what I would be willing to pay. [/QUOTE]
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