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Idea: How to sell adventures...
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<blockquote data-quote="pogre" data-source="post: 1122009" data-attributes="member: 6588"><p>Here is an idea I am batting around - shareware adventures. I have a bunch of inter-related, but not inter-dependent adventures that form a campaign from 1st to 12th level. I am trying to decide whether to publish them in a book of adventures spanning from 1st to 20th level (obviously, I have a bit of writing to do) OR</p><p></p><p>Putting all of the adventures up as shareware adventures. You download it, read it, maybe even play it - if you like it - you pay me. I would encourage people to put the thing in peer-to-peer networks so as many people as possible check it out. I would encourage students to use the adventures and enjoy them and pay them when they can afford to. The model is heavily dependent on the good will of consumers like ENWorld.</p><p></p><p>The disadvantages are obvious to me.</p><p></p><p>The advantages though are:</p><p></p><p>1. Hopefully, lots of exposure. I have two other adventures published or about to be published now, but they are minor efforts by comparison. These adventures would expose a lot more people to my body of work.</p><p></p><p>2. Lower overhead - the quality would be good, but I do not have to fork out big $ for printing and distribution. I will admit art will be sparse, but what art there is will be solid.</p><p></p><p>OK - What say you nay sayers - and even those who are foolish enough to say the idea has merit?</p></blockquote><p></p>
[QUOTE="pogre, post: 1122009, member: 6588"] Here is an idea I am batting around - shareware adventures. I have a bunch of inter-related, but not inter-dependent adventures that form a campaign from 1st to 12th level. I am trying to decide whether to publish them in a book of adventures spanning from 1st to 20th level (obviously, I have a bit of writing to do) OR Putting all of the adventures up as shareware adventures. You download it, read it, maybe even play it - if you like it - you pay me. I would encourage people to put the thing in peer-to-peer networks so as many people as possible check it out. I would encourage students to use the adventures and enjoy them and pay them when they can afford to. The model is heavily dependent on the good will of consumers like ENWorld. The disadvantages are obvious to me. The advantages though are: 1. Hopefully, lots of exposure. I have two other adventures published or about to be published now, but they are minor efforts by comparison. These adventures would expose a lot more people to my body of work. 2. Lower overhead - the quality would be good, but I do not have to fork out big $ for printing and distribution. I will admit art will be sparse, but what art there is will be solid. OK - What say you nay sayers - and even those who are foolish enough to say the idea has merit? [/QUOTE]
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