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Idea! Iron Kingdoms and Warhammer RPG
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<blockquote data-quote="wolff96" data-source="post: 4805587" data-attributes="member: 342"><p>"Children of the Horned Rat" would be your friend here, if you want to stick to Warhammer rules. The skaven make *lots* of experimental and very unstable weapons, usually involving Warpstone.</p><p></p><p>The thing all of these weapons have in common is in their weapon rolls. Depending on just how experimental the weapon in question is, there is an ever-increasing chance of it blowing up in your face.</p><p></p><p>So some sort of fire-caster might have a clause in it -- yeah, it does amazing damage over a good area... but if you roll 90+ on your percentile dice it fails to trigger and if you roll 95+ it explodes, dealing the damage to you and those around you.</p><p></p><p>Depending on how unstable you want those weapons to be, you can alter those percentages. Note that Good and Best quality weapons usuallly severely limit just how explosive a weapon actually turns out to be -- they might have the usual chance.</p><p></p><p>And when a weapon is common enough and reliable enough, it might lose that "experimental" tag all together. (For IK, anyway. In Warhammer, it can ALWAYS blow up. Because nothing is funnier than the look on an orc's face when a gun blows up and takes his nose off...)</p><p></p><p>---------------------------------------</p><p></p><p>For damage, you have to ask just how deadly you want the game to be. A damage 3 or 4 hit is pretty nasty. Damaging hits that ignore armor (or armor and toughness!) don't even need a bonus to be downright lethal. </p><p></p><p>If you have access to the Warhammer Fantasy core book, a quick look at spell damage in the back is a pretty good place to start -- a fire-caster might replicate a fire-ball spell, for example, but it takes several rounds to load, is expensive, and has a chance to blow up in your face. </p><p></p><p>And of course, this is all off the top of my head. </p><p></p><p>Final thought: I would *definitely* recommend that whoever wants to use one of these crazy weapons needs to have the Weapon Proficiency: Engineering trait to use them well. You're dealing with some unusual weapons, to say the least...</p></blockquote><p></p>
[QUOTE="wolff96, post: 4805587, member: 342"] "Children of the Horned Rat" would be your friend here, if you want to stick to Warhammer rules. The skaven make *lots* of experimental and very unstable weapons, usually involving Warpstone. The thing all of these weapons have in common is in their weapon rolls. Depending on just how experimental the weapon in question is, there is an ever-increasing chance of it blowing up in your face. So some sort of fire-caster might have a clause in it -- yeah, it does amazing damage over a good area... but if you roll 90+ on your percentile dice it fails to trigger and if you roll 95+ it explodes, dealing the damage to you and those around you. Depending on how unstable you want those weapons to be, you can alter those percentages. Note that Good and Best quality weapons usuallly severely limit just how explosive a weapon actually turns out to be -- they might have the usual chance. And when a weapon is common enough and reliable enough, it might lose that "experimental" tag all together. (For IK, anyway. In Warhammer, it can ALWAYS blow up. Because nothing is funnier than the look on an orc's face when a gun blows up and takes his nose off...) --------------------------------------- For damage, you have to ask just how deadly you want the game to be. A damage 3 or 4 hit is pretty nasty. Damaging hits that ignore armor (or armor and toughness!) don't even need a bonus to be downright lethal. If you have access to the Warhammer Fantasy core book, a quick look at spell damage in the back is a pretty good place to start -- a fire-caster might replicate a fire-ball spell, for example, but it takes several rounds to load, is expensive, and has a chance to blow up in your face. And of course, this is all off the top of my head. Final thought: I would *definitely* recommend that whoever wants to use one of these crazy weapons needs to have the Weapon Proficiency: Engineering trait to use them well. You're dealing with some unusual weapons, to say the least... [/QUOTE]
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