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Idea: Metagame Feats!
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<blockquote data-quote="Knightfall" data-source="post: 3700346" data-attributes="member: 2012"><p>A couple of my players feel like Level Adjustment is an unjust penalty applied to races and creatures, especially when it comes to getting followers and cohorts. And they wouldn't even consider alternate races with level adjustments when making their PCs.</p><p></p><p>Personally, I don't agree, but I'm trying to see it from their point of view, in hopes they will come to see it from my point of view too. I hate the idea of being a tyrant about rules, especially since I change so many things for my game, anyway.</p><p></p><p>Still, there isn't any way I'm going to remove level adjustment and ECL from the game just so they can have "even" more powerful cohorts and followers. That's why I designed the feats. I feel that a character must give up something to mitigate level adjustment.</p><p></p><p>Having to allocate a feat is a good choice since they're really hesitant to choose alternative options with their characters' feats. Plus, they really dislike giving up XP for anything, even spellcasting. Trying to get them to cast spells that have an XP cost is like pulling teeth.</p><p></p><p>If they want their cohorts and followers to have lower level adjustments then their going to have to spend the XP, even if I allow them to cast <em>miracle</em> or <em>wish</em> to lower another character's level adjustment.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3700346, member: 2012"] A couple of my players feel like Level Adjustment is an unjust penalty applied to races and creatures, especially when it comes to getting followers and cohorts. And they wouldn't even consider alternate races with level adjustments when making their PCs. Personally, I don't agree, but I'm trying to see it from their point of view, in hopes they will come to see it from my point of view too. I hate the idea of being a tyrant about rules, especially since I change so many things for my game, anyway. Still, there isn't any way I'm going to remove level adjustment and ECL from the game just so they can have "even" more powerful cohorts and followers. That's why I designed the feats. I feel that a character must give up something to mitigate level adjustment. Having to allocate a feat is a good choice since they're really hesitant to choose alternative options with their characters' feats. Plus, they really dislike giving up XP for anything, even spellcasting. Trying to get them to cast spells that have an XP cost is like pulling teeth. If they want their cohorts and followers to have lower level adjustments then their going to have to spend the XP, even if I allow them to cast [I]miracle[/I] or [I]wish[/I] to lower another character's level adjustment. [/QUOTE]
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Idea: Metagame Feats!
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