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General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
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<blockquote data-quote="TerraDave" data-source="post: 5967079" data-attributes="member: 22260"><p>To follow up on the above, and similar threads on this...</p><p></p><p>Novaing is part of a <em>strategy</em>, so context is key, even if its seems somehow metagamey. There are contexts, multiple contexts, were using all your big spells up front is a bad idea, or at least it isn't the best idea. But it depends. Which is the whole point. </p><p></p><p>From the start, a D&D party would have varying degree of "reserves" they could tap into as needed--both higher level spells as well as one use or charges items--this added resource management, but also added flexibility: light encounter, hold back, big encounter, don't, TPK or else time, throw it all in. This made it easier to have wide variety of potential encounters or situations and keep those interesting. </p><p></p><p>It also means that "regulating" this is up to the DM and players. This is interesting. Some players do like to frontload. Thats what they do. Others are naturally conservative and tend to hold back. But everyone can have some influence on strategy and pacing.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5967079, member: 22260"] To follow up on the above, and similar threads on this... Novaing is part of a [I]strategy[/I], so context is key, even if its seems somehow metagamey. There are contexts, multiple contexts, were using all your big spells up front is a bad idea, or at least it isn't the best idea. But it depends. Which is the whole point. From the start, a D&D party would have varying degree of "reserves" they could tap into as needed--both higher level spells as well as one use or charges items--this added resource management, but also added flexibility: light encounter, hold back, big encounter, don't, TPK or else time, throw it all in. This made it easier to have wide variety of potential encounters or situations and keep those interesting. It also means that "regulating" this is up to the DM and players. This is interesting. Some players do like to frontload. Thats what they do. Others are naturally conservative and tend to hold back. But everyone can have some influence on strategy and pacing. [/QUOTE]
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